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Multi Theft Auto: San Andreas 1.3.5 released!


Woovie

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Posted

Hi everybody! I bring you good tidings of patch release! Our patch was a bit delayed due to unforeseen circumstances, but everything is now in line and we will continue the previous patch releasing schedule! 1.3.5 continues our focus on stability and compatibility across hardware ranging from Pentium 3 to Intel Xeon processors. We have fixed several bugs this patch and included many new additions to our functions. Here's a detailed look into 1.3.5 and what to expect. Grab the download on the front page or click here!

Notable features

  • Bullet sync for sniper rifle
  • Improved mathematical precision for client and syncing
  • Added rotation parameter for dxDrawText

New function list

  • Added set/getInteriorFurnitureEnabled
  • Added add/removeDebugHook
  • Added getCamera function to get the camera element
  • Added dxSetTextureEdge
  • Added guiEditGetCaretIndex and guiMemoGetCaretIndex
  • Added teaEncode/teaDecode/base64Encode/base64Decode
  • Added pregFind/pregReplace/pregMatch
  • Added set/isElementCallPropagationEnabled
  • Added onClientVehicleDamage event

Full changelog and more information can be found here.

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Posted (edited)

good job

but the "linux.multitheftauto.com"

Linux Files not updated to 1.3.5 in site "linux.multitheftauto.com"

Edited by Guest
Posted

does onClientVehicleDamage trigger if the rhino gets hit? This Tank is still bullet-proof and i would like to change this behaviour (and a “getVehicleMuzzlePosition“ would be great, too).

  • MTA Team
Posted
Is there a best practice for upgrading servers or is it a case of copying all files other than conf and db files?

Very simple, strip the mtaserver.conf, acl.xml, vehiclecolors.conf, banlist.xml, internal.db, all database(s) files, local.conf, mapeditor.conf, resources dir, (you might not want your current scripts overwrited)

In other words, keep only the binaries and depencies, and overwrite the server files with it (Always backup, ofc..)

Guest
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