Woovie Posted February 24, 2014 Posted February 24, 2014 Hi everybody! I bring you good tidings of patch release! Our patch was a bit delayed due to unforeseen circumstances, but everything is now in line and we will continue the previous patch releasing schedule! 1.3.5 continues our focus on stability and compatibility across hardware ranging from Pentium 3 to Intel Xeon processors. We have fixed several bugs this patch and included many new additions to our functions. Here's a detailed look into 1.3.5 and what to expect. Grab the download on the front page or click here! Notable features Bullet sync for sniper rifle Improved mathematical precision for client and syncing Added rotation parameter for dxDrawText New function list Added set/getInteriorFurnitureEnabled Added add/removeDebugHook Added getCamera function to get the camera element Added dxSetTextureEdge Added guiEditGetCaretIndex and guiMemoGetCaretIndex Added teaEncode/teaDecode/base64Encode/base64Decode Added pregFind/pregReplace/pregMatch Added set/isElementCallPropagationEnabled Added onClientVehicleDamage event Full changelog and more information can be found here.
iPrestege Posted February 24, 2014 Posted February 24, 2014 Is there a page in the wiki for 'DxSetTextureEdge' Function?
Jusonex Posted February 24, 2014 Posted February 24, 2014 Is there a page in the wiki for 'DxSetTextureEdge' Function? Now it is.
Quited Posted February 24, 2014 Posted February 24, 2014 (edited) good job but the "linux.multitheftauto.com" Linux Files not updated to 1.3.5 in site "linux.multitheftauto.com" Edited February 24, 2014 by Guest
MTA Team Dutchman101 Posted February 24, 2014 MTA Team Posted February 24, 2014 Good job, this is a milestone in words of sync improvement!
Scripting Moderators Sarrum Posted February 24, 2014 Scripting Moderators Posted February 24, 2014 Awesome, guys.
كرستيانو رونالدو Posted February 24, 2014 Posted February 24, 2014 om all prees shift + space !! Voice Chat !!
WASSIm. Posted February 24, 2014 Posted February 24, 2014 good job and you say (Added guiEditGetCaretIndex and guiMemoGetCaretIndex) X2
MTA Team 0xCiBeR Posted February 24, 2014 MTA Team Posted February 24, 2014 Nice release. Good luck with the development
Einheit-101 Posted February 24, 2014 Posted February 24, 2014 does onClientVehicleDamage trigger if the rhino gets hit? This Tank is still bullet-proof and i would like to change this behaviour (and a “getVehicleMuzzlePosition“ would be great, too).
Castillo Posted February 24, 2014 Posted February 24, 2014 To make the rhino able to get destroyed by bullets you can use onClientPlayerWeaponFire.
beatles1 Posted February 24, 2014 Posted February 24, 2014 Is there a best practice for upgrading servers or is it a case of copying all files other than conf and db files?
MTA Team Dutchman101 Posted February 24, 2014 MTA Team Posted February 24, 2014 Is there a best practice for upgrading servers or is it a case of copying all files other than conf and db files? Very simple, strip the mtaserver.conf, acl.xml, vehiclecolors.conf, banlist.xml, internal.db, all database(s) files, local.conf, mapeditor.conf, resources dir, (you might not want your current scripts overwrited) In other words, keep only the binaries and depencies, and overwrite the server files with it (Always backup, ofc..)
Rockero Posted February 25, 2014 Posted February 25, 2014 [*]Bullet sync for sniper rifle [*]Improved mathematical precision for client and syncing Great job!
Fella Posted February 25, 2014 Posted February 25, 2014 very awesome, but i can't find 1.3.5 for servers. this page still offes 1.3.4: http://linux.multitheftauto.com/ can anyone provide me with a link please? thanks.
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