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TCT: TerrainEditor


TEDERIs

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Posted
I love it, it's very useful for a lot of Gamemodes.

When are you planning to release it?

Certainly this tool will appear in the new public version of TCT.

Posted

This will certinally help the new [DM] maps that are getting realsed nowadays. With most of them it's hard to figure out which way to go. However with this, it will help a ton! Good job.

Posted

I must say, this is an amazing system. I have no idea how you made the collision vertexes easily editable like that, but that's just mind blowing. Thanks for sharing the video!

Posted

Well, this looks really interesting. Just wish that you complete it, because there are a lot (when I say a lot, it is a LOT!) of awesome but uncompleted projects, and this one looks really promising. Good luck with finishing it!

  • 2 weeks later...
Posted

Most amazing thing I ever seen so far. Keep up the good work and good luck with your sandbox server! I already visited it a several times. You should make some parties to gain more players at once :D

  • 1 month later...
Posted
how can you model these polygons ingame`?!??!?!? :D how is that even possible xD

He wrote a script to byte edit the collision data real time. If you understand the file formats, you can write a tool in lua to modify it.

  • 1 month later...
Posted

If the "MTA Sims" project is not abandoned, the dev could use this to edit the terrains and stuff, also this would be most probably be used on alot of servers! good work!

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