TEDERIs Posted January 5, 2014 Posted January 5, 2014 Video demonstration of the heightmap based terrain editor. Version of MTA is 1.4.
Castillo Posted January 5, 2014 Posted January 5, 2014 Well, I gotta say that's quite amazing, good work!
Scripting Moderators Sarrum Posted January 5, 2014 Scripting Moderators Posted January 5, 2014 Good work!
Jaysds1 Posted January 5, 2014 Posted January 5, 2014 I love it, it's very useful for a lot of Gamemodes. When are you planning to release it?
Stanley Sathler Posted January 6, 2014 Posted January 6, 2014 Oh my god, It's TOTALLY AMAZING. Well done!
TEDERIs Posted January 6, 2014 Author Posted January 6, 2014 I love it, it's very useful for a lot of Gamemodes.When are you planning to release it? Certainly this tool will appear in the new public version of TCT.
asd123 Posted January 6, 2014 Posted January 6, 2014 This will certinally help the new [DM] maps that are getting realsed nowadays. With most of them it's hard to figure out which way to go. However with this, it will help a ton! Good job.
myonlake Posted January 7, 2014 Posted January 7, 2014 I must say, this is an amazing system. I have no idea how you made the collision vertexes easily editable like that, but that's just mind blowing. Thanks for sharing the video!
diegofkda Posted January 7, 2014 Posted January 7, 2014 Well, this looks really interesting. Just wish that you complete it, because there are a lot (when I say a lot, it is a LOT!) of awesome but uncompleted projects, and this one looks really promising. Good luck with finishing it!
MTA Team qaisjp Posted January 11, 2014 MTA Team Posted January 11, 2014 Multi Theft Sim City? Theft City Auto great stuff!
xEdward Posted January 20, 2014 Posted January 20, 2014 Most amazing thing I ever seen so far. Keep up the good work and good luck with your sandbox server! I already visited it a several times. You should make some parties to gain more players at once
Keilbritschn Posted March 15, 2014 Posted March 15, 2014 how can you model these polygons ingame`?!??!?!? how is that even possible
Woovie Posted March 15, 2014 Posted March 15, 2014 how can you model these polygons ingame`?!??!?!? how is that even possible He wrote a script to byte edit the collision data real time. If you understand the file formats, you can write a tool in lua to modify it.
GamingTim Posted May 13, 2014 Posted May 13, 2014 If the "MTA Sims" project is not abandoned, the dev could use this to edit the terrains and stuff, also this would be most probably be used on alot of servers! good work!
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