XeniusORIGINAL
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You can't. Use performancebrowser for client performance stats.
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I get no errors, only the download stops at 55%, the skin mods i added won't continue to load is it possible that the script don't support skin mods?! The script support skin mods.
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Video: http://www.youtube.com/watch?v=06oIX8WJ8Hg Load mods in background Example: In script (codeMods.lua): ["nebula.dff"] = 400, ["nebula.txd"] = 400, --- Then we load nebula.dff and txd to Landstalker Meta.xml: <file src="nebula.dff" download="false"/> <file src="nebula.txd" download="false"/> Version 2.0 changelog: Fixed issues. Added collision support. Added other mods support. Added weapon support. Added object support. Download: https://community.multitheftauto.com/index.php?p= ... s&id=10814 Uncompiled script is only $2, just pm to me.
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Load files without download. How it works? First change "httpserver" in meta.xml. Then, Example file: Meta.xml: In script: playSound(exports.xmanager:getFileFromServer("resourcename/song.mp3"), false) Community: https://community.multitheftauto.com/index.php?p= ... s&id=10803
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Hello. I have two script, and if number of players is over 150 then this causes random lag. 1. Inventory Save: function saveItems(element, byquit) if getElementType(element) == "vehicle" and getVehicleType(element) == "BMX" then return end local dbid = tonumber(getElementData(element,"dbid")) or 0 if dbid > 0 then for i=0,31 do local item = tonumber(getElementData(element,"items"..i)) or 0 if item > 0 then local dutyItem = tonumber(getElementData(element,"dutyitem"..i..item)) or 0 if dutyItem ~= 1 then local itemValue = tonumber(getElementData(element,"itemvalue"..i..item)) or 0 local id = tonumber(getElementData(element,"itemid"..i..item)) or 0 local _, lastid = mysql:query_free("INSERT INTO items (id,itemValue,itemID,type,owner,slot,`index`) VALUES ('"..id.."','"..itemValue.."','"..item.."','"..getType(element).."','"..dbid.."','"..i.."','0') ON DUPLICATE KEY UPDATE id=VALUES(id),itemValue=VALUES(itemValue),itemID=VALUES(itemID),type=VALUES(type),owner=VALUES(owner),slot=VALUES(slot),`index`=VALUES(`index`)", true) if id == 0 and not byquit then if isElement(element) then setElementData(element,"itemid"..i..item, lastid) end end end end end end end addEvent("saveItems", true) addEventHandler("saveItems", getRootElement(), saveItems) And: function quitPlayer() saveItems(source, true) end addEventHandler ("onPlayerQuit", getRootElement(), quitPlayer ) addEventHandler("onResourceStop", resourceRoot, function() for k,v in ipairs(getElementsByType("player")) do if getElementData(v, "spawned") then saveItems(v) end end for k1,v1 in ipairs(getElementsByType("vehicle")) do saveItems(v1) end for k2,v2 in ipairs(getElementsByType("object", getResourceRootElement(getResourceFromName("ex_inventory")))) do saveItems(v2) end end) 2. Account save: addEventHandler ( "onPlayerQuit", getRootElement(), function() if getElementData(source, "spawned") then savePlayer(source) end end ) function savePlayer(ps) if isElement(ps) then local id = tonumber(getElementData(ps, "dbid")) or 0 if id > 0 then local x, y, z = getElementPosition(ps) local rot = getPedRotation(ps) local interior = getElementInterior(ps) local dimension = getElementDimension(ps) local faction = tonumber(getElementData(ps, "char:Faction")) or 0 local factionrank = tonumber(getElementData(ps, "char:FactionRank")) or 1 local factionleader = tonumber(getElementData(ps, "char:FactionLeader")) or 0 local dutyskin = tonumber(getElementData(ps, "char:DutySkin")) or 0 local dead = tonumber(getElementData(ps, "dead")) or 0 local skin = tonumber(getElementData(ps, "char:skin")) or 0 local hlp = tonumber(getElementData(ps, "char:HLP")) or 0 local pr = tonumber(getElementData(ps, "char:pR")) or 0 local pg = tonumber(getElementData(ps, "char:pG")) or 0 local pb = tonumber(getElementData(ps, "char:pB")) or 0 local job = tonumber(getElementData(ps, "char:job")) or 0 local timespenton = tonumber(getElementData(ps, "char:timeSpent")) or 0 local bankmoney = tonumber(getElementData(ps, "char:Bankmoney")) or 0 local jailreason = tostring(getElementData(ps, "char:jailReason")) or "Nincs" local adminnick = tostring(getElementData(ps, "user:adminnick")) or "Ismeretlen" local charname = tostring(getElementData(ps, "char:Name")) or "Ismeretlen" local jailtime = tonumber(getElementData(ps, "char:jailTime")) or 0 local money = tonumber(getElementData(ps, "char:Money")) or 0 local ehseg = tonumber(getElementData(ps, "char:Hunger")) or 0 local radio = tonumber(getElementData(ps, "char:radioChannel")) or 0 local admin = tonumber(getElementData(ps, "user:adminlevel")) or 0 local accid = tonumber(getElementData(ps, "char:gameaccountid")) or 0 local license = getElementData(ps, "char:drivingLicense") if license then license = 1 else license = 0 end mysql:query_free("UPDATE karakterek SET rotation = '"..rot.."',dead = '"..dead.."',hlp = '"..hlp.."',jailreason = '"..jailreason.."',dutyskin = '"..dutyskin.."',factionrank = '"..factionrank.."',factionleader = '"..factionleader.."',faction = '"..faction.."',pr = '"..pr.."',pg = '"..pg.."',pb = '"..pb.."', bankmoney = '"..bankmoney.."', adminnick = '"..adminnick.."', job = '"..job.."', timeSpentOn = '"..timespenton.."', jailTime = '"..jailtime.."', skin = '".. skin .."', charactername = '"..charname.."', money = '"..money.."', ehseg = '"..ehseg.."', thirsty = '"..tonumber(getElementData(ps, "char:Thirsty")).."', health = '"..getElementHealth(ps).."', armor = '"..getPedArmor(ps).."', x = '"..x.."', y = '"..y.."', z = '"..z.."', radiochannel = '"..radio.."', car_license = '"..license.."', interior_id = '"..interior.."', dimension_id = '"..dimension.."' WHERE id = '"..id.."'") mysql:query_free("UPDATE account SET admin = '"..admin.."' WHERE id = '"..accid.."'") end end end addEvent("savePlayer", true) addEventHandler("savePlayer", getRootElement(), savePlayer) And the mysql function: function query_free(q,poll) local this = #results + 1 results[this] = dbQuery(dbHandler, q) if poll then local result, num_affected_rows, last_insert_id = dbPoll(results[this], -1) if result == nil then dbFree(results[this]) return this, nil elseif result == false then dbFree(results[this]) return this, nil else dbFree(results[this]) return this, tonumber(last_insert_id) end end dbFree(results[this]) return this end I don't know how to fix this, no more idea. if anyone can help, then please reply.
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https://wiki.multitheftauto.com/wiki/Gu ... lectedItem https://wiki.multitheftauto.com/wiki/OnClientGUIClick
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Good job!
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Engine functions replace dont just one elements model. Engine functions load modification for all model. I want load modification for one element. Example: if infernus's getElementData(test) == 1 then load Example1.dff elseif infernus's getElementData(test) == 2 then load Example 2.dff
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Hello. Can replace one element model? If yes, then how to? I think dont for default model replace, just one element model. Sorry for bad english, and thanks if reply.
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setVehicleEngineState is bugged. no vehicle sfx to nearby player
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what? setElementPosition? use attachElementToElement() https://wiki.multitheftauto.com/wiki/At ... tToElement
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https://wiki.multitheftauto.com/wiki/SetInteriorFurnitureEnabled for i = 0, 4 do setInteriorFurnitureEnabled(i, false) end
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function add(thePlayer, command) local account = getPlayerAccount(thePlayer) local crimes = tonumber(getAccountData(account, "crimes")) or 0 setAccountData(account, "crimes", crimes +1) end