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modding cars


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Posted

im sure there was a good reason for not allowing modding of gta3.img (gta3.dir to be exact )

what is it?

the only reason i ask is i like modifying my car skins and because of this i am now forced to use a mtaclient hack

(i do not use any forms of cheating such as weapon/health hacks so dont bother bringing that up)

Posted

I remember hearing that even the, what you would call "harmless" mods to your game will have an effect in MTA. That would be why I assume. Plus as hard as it is to keep cheaters out it would be harded still to allow some modding and not all modding.

btw,

Using a cracked client is breaking the EULA and cheating even if you don't use a minigun. I understand that you want a different look but if it impacts on gameplay you should just stick to what is supposed to be in there.

Posted

And besides . Imagine . Your driving on your big huge clean skyline all over the road . And then on your firends pc , it appears you driving in a golf car :D ...

We tried this in mta 0.1, and it sucks.

Posted

Severe collision problems occur when clients are using different gta3.img in the same game. Don't use altered models online. Install a different version of VC for local play, if you can't live without modded vehicles.

Posted

Yea,its a shame that we cant use car skins.I was really hoping we could.

Posted

Well, it could probably work, if you didnt replace handling/default/carcols. Kind of like in most other games that allow custom models, however those games mostly have a Hitbox which is standard and cannot be altered without altering the whole game which would not allow you to even play on normal servers. Its just a thought.

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