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modding cars


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Posted

im sure there was a good reason for not allowing modding of gta3.img (gta3.dir to be exact )

what is it?

the only reason i ask is i like modifying my car skins and because of this i am now forced to use a mtaclient hack

(i do not use any forms of cheating such as weapon/health hacks so dont bother bringing that up)

You fight the best, you die like the rest.

_____________

[R] Rogue Clan

http://www.rogue-clan.tk

Posted

I remember hearing that even the, what you would call "harmless" mods to your game will have an effect in MTA. That would be why I assume. Plus as hard as it is to keep cheaters out it would be harded still to allow some modding and not all modding.

btw,

Using a cracked client is breaking the EULA and cheating even if you don't use a minigun. I understand that you want a different look but if it impacts on gameplay you should just stick to what is supposed to be in there.

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Posted

And besides . Imagine . Your driving on your big huge clean skyline all over the road . And then on your firends pc , it appears you driving in a golf car :D ...

We tried this in mta 0.1, and it sucks.

Steam ID: Linkage CSS/HL2DM

XBL TAG: Linkage155 (please identify yourself)

-=- Member of the GTA Hoodz Team -=- Member of TmM -=- Member of the U.C.F Team -=-

(last updated like 2 years ago, links don''t work anymore, but I''ll keep it original)

Posted

Severe collision problems occur when clients are using different gta3.img in the same game. Don't use altered models online. Install a different version of VC for local play, if you can't live without modded vehicles.

Posted

Yea,its a shame that we cant use car skins.I was really hoping we could.

Posted

Well, it could probably work, if you didnt replace handling/default/carcols. Kind of like in most other games that allow custom models, however those games mostly have a Hitbox which is standard and cannot be altered without altering the whole game which would not allow you to even play on normal servers. Its just a thought.

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