DeletedAccount1111 Posted December 20, 2012 Posted December 20, 2012 Is there any way that i can load tons of models for the same vehicle? Ex: I put a MIG and a F-18 mods for hydra, and a friend can be the F-18 and i can be the MIG. Any way to do this?
Scooby Posted December 20, 2012 Posted December 20, 2012 yes u can do this, just replace the model on each client depending on which skin u want to see. eg: u replace the hydra with f-18, and ur friend replaces it with a mig, he will see urs as a mig and u will see his as a f-18. use: engineImportTXD engineReplaceModel
DeletedAccount1111 Posted December 20, 2012 Author Posted December 20, 2012 yes u can do this, just replace the model on each client depending on which skin u want to see.eg: u replace the hydra with f-18, and ur friend replaces it with a mig, he will see urs as a mig and u will see his as a f-18. use: engineImportTXD engineReplaceModel But we'll have each one our own model, right? And I know how to replace for everyone, but not an option to choose your model then replace
50p Posted December 20, 2012 Posted December 20, 2012 yes u can do this, just replace the model on each client depending on which skin u want to see.eg: u replace the hydra with f-18, and ur friend replaces it with a mig, he will see urs as a mig and u will see his as a f-18. use: engineImportTXD engineReplaceModel But he wants to see his own as 1 and his friend as another one. 2 separate models for same client which as far as I know is not possible.
DeletedAccount1111 Posted December 20, 2012 Author Posted December 20, 2012 yes u can do this, just replace the model on each client depending on which skin u want to see.eg: u replace the hydra with f-18, and ur friend replaces it with a mig, he will see urs as a mig and u will see his as a f-18. use: engineImportTXD engineReplaceModel But he wants to see his own as 1 and his friend as another one. 2 separate models for same client which as far as I know is not possible. I think you got the idea. I want to see mine as one model, while seeing my friend as another model.
Anderl Posted December 20, 2012 Posted December 20, 2012 I guess you can just do the same way you load a model for a single player. Load one model for one player and load another for the other player.
50p Posted December 21, 2012 Posted December 21, 2012 I guess you can just do the same way you load a model for a single player. Load one model for one player and load another for the other player. You didn't understand the question. Threule wants to display 2 different models of 2 vehicles of the same model ID for 1 client which is not possible. You can change textures of the same model but different elements though. You can have the same model IDs with different textures for 1 client. https://wiki.multitheftauto.com/wiki/Eng ... rldTexture
Anderl Posted December 21, 2012 Posted December 21, 2012 I guess you can just do the same way you load a model for a single player. Load one model for one player and load another for the other player. You didn't understand the question. Threule wants to display 2 different models of 2 vehicles of the same model ID for 1 client which is not possible. You can change textures of the same model but different elements though. You can have the same model IDs with different textures for 1 client. https://wiki.multitheftauto.com/wiki/Eng ... rldTexture My bad, I thought he meant he wanted to load different models for each client but using the same vehicle.
DeletedAccount1111 Posted December 21, 2012 Author Posted December 21, 2012 I guess you can just do the same way you load a model for a single player. Load one model for one player and load another for the other player. You didn't understand the question. Threule wants to display 2 different models of 2 vehicles of the same model ID for 1 client which is not possible. You can change textures of the same model but different elements though. You can have the same model IDs with different textures for 1 client. https://wiki.multitheftauto.com/wiki/Eng ... rldTexture So you can load a texture to the hydra, like a paintjob? How?
Cadu12 Posted December 21, 2012 Posted December 21, 2012 As 50p said, only it is possible with texture. You can use these functions: triggerServerEvent triggerClientEvent dxCreateTexture engineApplyShaderToWorldTexture
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