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Van / large vehicle passenger support?


dystopia

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Posted

I was just curious if the devs were going to make getting in the back of a van / swat van etc possible. Say, four people could get in back, two in front for a total of 6 incl. the driver. I just think it'd be cool to load up a posse (per say lol) in a van and go to a battle.

Posted

Yes can as in now, ill tell you and easy way just take a swat van for example get 2 ppl in front driver and passenger, and then a third person(you maybe) get next to the passenegerdoor and press the get in as passenger button your character will start walking to the back, and well the normal way, just practice getting in a bit, youll get it after a while

Posted

once we got 3 ppl in a mr.whoopee :lol: cos i wos drivin + 2 ppl tryed 2 get in at the same time so it wos like they were sittin on each others lap

Posted

It is possible to get into a swat van/ambulance/securivan etc. You just have to stand at the back wheel to have it work properly (it's a bit hard to find the exact spot, but it's there).

Posted

not sure if its like this in PC version but I know in the PS2 version you can fit numerous people in the "Coach" I put the "girls follow tommy" cheat on and they all followed me into the Coach. I had at least 6 or 7 girls in there. So I think it would be kinda cool to replace the bus by the airport with a coach. The whole "posse transportation" thing could work then :D

  • 4 weeks later...
Posted

Girls fit in more easily...

But heli needs to show ppl in backseat properly, since it only shows them sitting inside each other in the center. You'd need to make it able for like 3 ppl in the backseat...

Oh sh*t, the subject was vans :oops: well the coach idea is good...

Posted
not sure if its like this in PC version but I know in the PS2 version you can fit numerous people in the "Coach" I put the "girls follow tommy" cheat on and they all followed me into the Coach. I had at least 6 or 7 girls in there. So I think it would be kinda cool to replace the bus by the airport with a coach. The whole "posse transportation" thing could work then :D

The coach destroys any passengers. That's why it can appear to hold an endless number.

This is proved when you find out how the bus stops work. These are defined using a flag on a node in the "paths.ipl" file. Coaches are only created on these special nodes, which is proved by looking in "default.ide" where you see thier class is "ignore" so they don't spawn any other way.

When they are created, the game engine creates a passenger inside them who then gets out. The engine may repeat this a number of times (I havn't tried to see if it's always the same number getting out) and, if any people were created at the relevant pedestrian node (also with the special flag) these people will attempt to enter the coach.

Once they have entered, they are destroyed. If the coach manages to reach another speacial node, it will stop and NEW passengers are spawned. The curious way this vehicle handles passengers is proved even further as it has it's own, unique "enter style" as defined in "handling.cfg".

The only solutions I could suggest for mass-movement of players in a standard Vice game is to use the BarracksOL, as was suggested, or simply use a convoy of vehicles. The convoy approach is tactically better as it allows one group to be airborne whilst another is on the ground. In fact, if you split your team into multiple ground units the air team can co-ordinate movements on the ground which is a tactic called "close air support" and is widely used in modern military operations. 8)

In a modified game, my understanding is that each passenger location is bound to a door object - hence the Sentinel not being able to seat 5 people, for example. I do not think that additional doors and thus passenger locations would be supported by the game engine - or the Zmod DFF filter - and so there is no solution on this count.

However, by creating a custom collision file it would be possible to make the BarracksOL more suited to carrying passengers by giving it full-height walls and a roof, with a minimal gap at the tail for players to exit in single file.

Posted

Wait this starts to sound like a massive wargame... :? If thats what you want then play Flashpoint, but when there are problems driving many ppl somewhere then Cerberas idea is best for that... exept there might not be military operations... :wink:

Posted

If you look at the way GTA3 and Vice City memory works, there are only 4 slots for actors. Thats all there is to it. Adding more would be impossible.

eAi

Posted

However, by creating a custom collision file it would be possible to make the BarracksOL more suited to carrying passengers by giving it full-height walls and a roof, with a minimal gap at the tail for players to exit in single file.

eAi, care to comment on this?

Posted
are you talking about only 4 actors can be place inside a cars memory allocation?

what if seperate code we used to lock the players zyx to an offest of the trucks zyx? but now this basically is talking about this thread

http://forum.mtavc.com/viewtopic.php?t=4804

Well, there are as i said only 4 positions for actors. The method of locking the actors into an XYZ isn't easy, well ok, its easy, but to constantly do it, so they don't come out of the side of the van doesn't make it practical really. This is the 'glue' method mentioned in that linked post.

You could i supose 'fake' the coach method, and move the players to another spot on the map, move the player's cams to inside/behind the van, and then when they get out, move them back. Thats more pratical.

eAi

Posted

Trx and I discussed this back in 0.1 dev, and we may well enable some multipassenger support (more than 3) in vehicles such as the bus and coach at some point. This isnt a priority tho so it would be in later versions.

Posted

You could i supose 'fake' the coach method, and move the players to another spot on the map, move the player's cams to inside/behind the van, and then when they get out, move them back. Thats more pratical.

eAi

The problem with moving them to a location on the map is that trainer users can then go kill them (Think start location) when I was selecting my character the other day I saw a trainer user there then next time I died and was choosing my character the sailor was dead ROFLMAO :P

Posted

Its entirely possible for mta to make a player temporarily invincible while they're 'in' the vehicle.

eAi

Posted

OK, heres what i've managed to do. First of all, I managed to get a pedestrian 'attached' to my truck. As you can see it didn't quite work. Hes attached... you can drive around as much as you like, but hes sort of in the wrong position ;):

almostpedonatruck.jpg

My second attempt, was to move an actor already on the back of a truck (in a mission):

onatruck.jpg

I tried to move it to my patriot:

problemonback.JPG

This was a success, sort of.... Hes on the patriot, but in the same position as he was on the other truck, not the right one.

So, I did this, and all is well....:

onback1.JPG

Except, I haven't worked out how to move the actor in relation to the centre of the truck... Can't find the co-ordinates...

Anyway, there we go

eAi

Posted

I thought it was part of the same opcode, the second half the the parameters? I remember seeing it being mentioned at GTAForums, refered to as the "glue" command but I can't remember the precise syntax. :(

Posted

We're not talking about opcodes here... this is on-the-fly memory...

eAi

PS: I did it in the end, see the poll topic in the suggestions forum.

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