Slothman Posted February 1, 2005 Posted February 1, 2005 It is in yakuza territory, yes. but it is actually across the street from the actual spawning locations. I see no reason to disallow spawn points. The way gang fights are likely going to happen is each gang will choose 1 character to spawn. The fact that you can choose your weapon is awesome. this is the optimal gangfight method because it wont require a gang to meet up, they all spawn together anyways.
ThugMakaveli Posted February 2, 2005 Posted February 2, 2005 Which one of them have a big ass space like the Turtle Head Co. and/or you can get on the roof?
Slothman Posted February 2, 2005 Posted February 2, 2005 hmm, staunton doesnt have a lot of roof access n it. the cemetary/church has a nice enclosed area and some grassy parts to climb up onto. the construction areas have lots of cover and variable terrain, but the neighbors might not be welcoming (theres already a gang at the construction site, but I think theres room) the bathroom is fairly enclosed and a tight squeeze, so if yer enemies have a flamethrower, thats not a good spot. if no flamethrowers are allowed in your match, its great though. the cop station has some tunnels for protection, and many levels to it the pc builing has a second level to it that you can stand on and shotgun people from above the basketball courts are near the winding ramp and surrounded by walls and other obsticles, plus that cabin in the park is neat scenery. donald love building is well protected, but no roof access.
Slothman Posted February 2, 2005 Posted February 2, 2005 PC user building: http://vck.servebeer.com/vckpics/Images/pcbuilding.JPG and here is one right next to the am building that also has 2 floors, and much better tactical position: http://vck.servebeer.com/vckpics/Images/2story.JPG
mfC_Shadow_ Posted February 6, 2005 Posted February 6, 2005 i wonder when our base will be added at first post http://koti.mbnet.fi/shadow0/mfc_ship.gif
Cocanuta Posted February 6, 2005 Posted February 6, 2005 Can TFS - Thwe falcons get the mall and the parking lott were the funhopuse department is located? thanx! -Coca
Zircon Posted February 7, 2005 Posted February 7, 2005 The spawn points in GTA3 are pretty random, so I'll allow bases anywhere on the map until classes are introduced on all islands. NS and VCK added to the GTA3 map, and MFC added to the Vice City map. Mike: Could you be more specific please? Cocanuta: I'm assuming that TFS doesn't have six or more members, since it's a new clan. I don't see a roster anywhere, though. VCP: Please pick another base in Vice City... I should have requested this earlier. The construction site is a spawn point.
l2ebel Posted February 7, 2005 Posted February 7, 2005 We'd like the fenced in area under the big spider shaped terminal thingy at the airport for our DK SSV base its IS on the ground not on the tower (you never know with a pilot gang )
Zircon Posted February 7, 2005 Posted February 7, 2005 That would require sharing the airport with CE. CE needs to specify which part they want to own now. (I do agree that splitting the airport up is a good idea, since it's such a big place.)
Cocanuta Posted February 9, 2005 Posted February 9, 2005 -TFS- now has 7 members and we would like to share the big Vice city airport with CE if they area if they dotn we would like to take the country club, thank you! -Coca EDIT: if we cant have the country club seeing as we cant have both can we ahve the building you take the photos from on a mission just across the road from the malabu, only if we cant get the whole country club. thank you
Zircon Posted February 12, 2005 Posted February 12, 2005 I think it would be better if you just take the WK Chariot Hotel, which is the last location you mentioned. Vice City map updated.
Python:VCK Posted February 14, 2005 Posted February 14, 2005 can MOB clan have the office downtown Do you even have a topic for your gang because I sure as hell can't find one.
Slothman Posted February 14, 2005 Posted February 14, 2005 lol, now you do. anyhow, there are minimum requirements needed before being added to the map. at least 6 ACTIVE members are required.
Python:VCK Posted February 14, 2005 Posted February 14, 2005 lol, now you do.anyhow, there are minimum requirements needed before being added to the map. at least 6 ACTIVE members are required. So far it only appears they have 2.
Cerbera Posted February 24, 2005 Author Posted February 24, 2005 I just neatened up the formatting as I saw someone had added a note about the requirements needed to be listed on the map. I also made the note about Blue Zircon being in charge of this thread less prominant because it is really only needed as a footnote. Fine a job as he does, of course.
Brophy Posted February 28, 2005 Posted February 28, 2005 VCES request to change there Vice City headquaters to Downtown Offices please if possible
Zircon Posted March 1, 2005 Posted March 1, 2005 Okay, but keep in mind that since it's a warp point it will be essentially useless in matches...
Slothman Posted March 28, 2005 Posted March 28, 2005 i just found a kickass staunton base that I can suggest for some other gang. in the entrance to the parking lot where you fight the spanked up madmen, there is an underground parking garage! I can't beleive I hadn't seen it before. after all this time playing gta3 and I still find something I didn't know about.
Colonel Posted March 28, 2005 Posted March 28, 2005 [E7] uses at the sailor spawn the highest spawn for defending.
Oyst3r Posted May 11, 2005 Posted May 11, 2005 Yea, could you make VCCD's head quarters in the hatian's base in Haiti? The one next to the dump that you have to blow up in one of the missions. Its next to the dump, there those two little paths cross.
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