ddff Posted September 28, 2003 Share Posted September 28, 2003 IMPORTANT: You released Source-Code! The ZIP-File with the new Server-Configuration Tool contains VB source code instead of an compiled application! Link to comment
MTA Team Blokker_1999 Posted September 28, 2003 MTA Team Share Posted September 28, 2003 damn, whoops, not to worry, i'll upload the compiled one in a bit, there r no secrets in there anyway fixed, thx for letting me know Link to comment
ddff Posted September 28, 2003 Author Share Posted September 28, 2003 No Problem, I just thougth it would be fair because I as a programmer myself hate it if my source-code would be published. Link to comment
MTA Team Blokker_1999 Posted September 28, 2003 MTA Team Share Posted September 28, 2003 i was thinking about releasing the source anyway Link to comment
Flesh eater Posted September 28, 2003 Share Posted September 28, 2003 yop dont you just released the serveur tool or server file source code, maybe some guys will bugfixes some things, and it will let you the time to continu on mta :c) i already downloaded the new server files, i have an lan at 11 october, thx to have buxfixed it again ! Link to comment
[PiG] Ponch Posted October 7, 2003 Share Posted October 7, 2003 Open source is the way to go. If you publish the code then then all the programmers in the MTAVC community can bang their heads to gether and submit improvements and bug fixes. Isn't it worth crediting a few people for their help and recieving better code in return? MTA is such a cool program I think it would become the best thing to play online (even better than what it is now!!!) with a little help from the people who play it. On the other hand, releasing the code could open a whole new world for cheaters, Look at Half-Life 2 - Code got leaked a few days ago and now Valve are worried about people finding out how the code works and making new cheats even before the game it released... too late i say. What ever happens with the code for MTAVC I'm sure it's the best thing for it... Link to comment
me Posted October 7, 2003 Share Posted October 7, 2003 Where is this source code? I wanna take a look (I'll just pretend it's C++...) Link to comment
me Posted October 7, 2003 Share Posted October 7, 2003 You wanna cheat? lol You'll never prove a thing! Link to comment
[PiG] Ponch Posted October 7, 2003 Share Posted October 7, 2003 So true - I'm gonna stop spamming this thread now... Link to comment
Evil Posted October 7, 2003 Share Posted October 7, 2003 . Isn't it worth crediting a few people for their help and recieving better code in return? do you have an idea how many programers actualy play this game? it would be a page full of credits Link to comment
[PiG] Ponch Posted October 7, 2003 Share Posted October 7, 2003 have you seen how many programmers helped out with the Mozilla brozer? (i.e. Netscape etc.) Pages and Pages of names. They even credit people for suggestions on how a drop-down menu should look and what words to use on them! (I know one of em...) What's wrong with typing a few names if the end result is going to become better than before? If there are a lot of programmers playing MTAVC then they should be raising hands wanting to help this mod become online's #1 game. Link to comment
True Posted October 7, 2003 Share Posted October 7, 2003 Fullheartedly agree. Having it open would be a wonderful idea, but as previously stated, doing something to circumvent "hackers" would be in order, and may be impossible in such a situation. Perhaps just the servertool, or maybe even the server might be a wise idea. The client, maybe, the only concern being "hackers." As stated by someone else above whatever is decided will probably be for the best, so I am for whatever happens... I just want to play Link to comment
StAnToN Posted October 7, 2003 Share Posted October 7, 2003 i think the source code shud be released because then other mta users (programmers) wud be able to get rid of some bugs! Link to comment
Evil Posted October 7, 2003 Share Posted October 7, 2003 only reason i dont think it should be release because some people will steal the code and create their own mod it happens a lot. but a lot of good can come out of allowing others to help Link to comment
me Posted October 7, 2003 Share Posted October 7, 2003 Well, there are some very large differences between Mozilla and many other open-source projects, and MTA. Mozilla doesn't exactly have to worry about people cheating... It isn't a multiplayer game. Link to comment
MTA Team Blokker_1999 Posted October 7, 2003 MTA Team Share Posted October 7, 2003 strangly enough that source doesn't spread Link to comment
StAnToN Posted October 7, 2003 Share Posted October 7, 2003 well i think the mta team shud release the source code because it wud benefit mta users all round getting rid of bugs faster it wud be AMAZING!!! (just my thought on the matter!) Link to comment
MTA Team Blokker_1999 Posted October 7, 2003 MTA Team Share Posted October 7, 2003 no stanton you say it cause you want to build ur own mod as you stated more than once in the chat channel. We have explained many times why we don't go open source. Just look at all the problems and thoughts goinf around with the leaked source of HL² Link to comment
Flesh eater Posted October 7, 2003 Share Posted October 7, 2003 does the team will start mta 1.0 under hl² leaked engine ??? j/k Link to comment
Guest Posted October 7, 2003 Share Posted October 7, 2003 does the team will start mta 1.0 under hl² leaked engine ??? j/k um ya sure... im lost this is mta not hl2 Link to comment
me Posted October 7, 2003 Share Posted October 7, 2003 um ya sure... im lost this is mta not hl2 It was a joke Although it does make a wee bit of sense, since the HL2 netcode is floating around... Not much sense, but enough Link to comment
True Posted October 8, 2003 Share Posted October 8, 2003 There are many open-source multiplayer game projects, so developing one isn't impossible. But, as I stated and many others stated many times, cheating would be the number one problem with that. I am sure with a clear and organized anti-cheat solution you could distribute the source, and of course a proper checkin and review system for accepting changes/fixes/updates to the client. Never say never... And besides, others making their own mods may be feasable, but would many spread? And even if so, what would they be based off of? Choosing a proper licensing scheme could link to you, bringing in more in the community... look at MAME. It is open source, and there are tons of projects based on it. That doesn't make MAME any more unusable, it rather propagates it and distributes it to even more users who may want to use some variant. With a multiplayer game, though, there are cheating, interoperability, version tracking and other problems that can become problematic in an open-source environment. That is why I mentioned perhaps some parts open, even some not directly having to do with the game (config utilities, etc) just for the good of the community. Even nothing would be fine... I dont know Link to comment
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