me Posted September 17, 2003 Share Posted September 17, 2003 I got this idea from Perfect Dark for the N64 (great game). Each map had 5-10 different TYPES of guns... so in multiplayer, you could change the options so that all the guns were alien guns, or so that they were pistols, or so that they were all grenades (that just got stupid... pinball bounce was insane. you throw the grenade, and it goes bouncing around the map like crazy), or just make a mix of everything... etc. It really, really added to the replayability. When the developers built the maps, (I'm guessing that) instead of placing down wp_grenade, and wp_farsight, they'd place down wp_1, wp_2, etc. Something like this in MTA would be awesome, except that you edit the different cars instead of the different guns... fill the city with choppers, or fill the city with PCJs, make it a big mix... it'd be REALLY useful for stunt/race servers, as well as gang matches/tourneys. In the config tool, you'd just take the VC map, place all the locations where cars are as little red dots, and let people select what kind of car to place at that dot. Something like this (map by raiden) Best. Feature. Ever. Link to comment
l2ebel Posted September 17, 2003 Share Posted September 17, 2003 exactly! then v could start making maps and write the map name as a sever name like: STUNTmap1...or:DMmap2 and everybody knows the locations and what 2 do on that server without asking before hm... and a link on a site where u can c all maps woohaa! i love perfect dark! i think its the best game 4 n64(many options!) did u tried: bot difficulty:dark and:slayer duel? hehehe Link to comment
me Posted September 17, 2003 Author Share Posted September 17, 2003 The bots in PD kicked ass... Some of the MP maps were awesome... ie: best I've ever played. The server would probably have to send the info of what cars there are, since some people might label their servers Chopper server!, and then the map is full of Angels and Freerides That, and it would help people know where the cars are. Link to comment
Trows Posted September 17, 2003 Share Posted September 17, 2003 that would probally require the client to download a new mta.scm every time they connect...but that idea rox Link to comment
me Posted September 17, 2003 Author Share Posted September 17, 2003 hmm... I thought 0.1 didn't edit the main.scm. bah Link to comment
Trows Posted September 18, 2003 Share Posted September 18, 2003 it doesnt...it includes a new main.scm called mta.scm...thats how they could change car locations and stuff and still keep single player working Link to comment
MAD_BOY Posted September 18, 2003 Share Posted September 18, 2003 would be cool, a city full of pcj's Link to comment
Trows Posted September 18, 2003 Share Posted September 18, 2003 i just thought of something not only getting to pick vehicles..what about spawnpoints aswell would work good for gang wars methinks Link to comment
MAD_BOY Posted September 18, 2003 Share Posted September 18, 2003 let's spawn everyone in the malibu Link to comment
sm|slash Posted September 18, 2003 Share Posted September 18, 2003 spawn there?!?! :] no it would be more fun if everyone spawn over water ;D Link to comment
Cerbera Posted September 18, 2003 Share Posted September 18, 2003 I got this idea from Perfect Dark for the N64 (great game)..... When the developers built the maps, (I'm guessing that) instead of placing down wp_grenade, and wp_farsight, they'd place down wp_1, wp_2, etc. this (map by raiden) Just doing what you suggested there, with using TYPES of object rather than SPECIFIC objects would be perfect...just like in single player. For instance, outside the Ken Rosenburg & Co offices you get cars of type "richfamily" from what I can gather, whilst elsewhere round the city are the other types (worker, poorfamily, normal, executive, richfamily, workerboat, pleasureboat) so that you wouldn't know exactly which car would be there, but youd know what type it would be. Each time the car from that location is destroyed, a car of that TYPE is regenerated but might not be that same car. The age-old problem with net games though is synchronisation. As all the gamers can join at different times (unlike GTA1 and 2) you can't rely on coincidence. Link to comment
User Err0r Posted September 18, 2003 Share Posted September 18, 2003 would be cool, a city full of pcj's heh, me and someone else have our mta.scm setup so we have more pcj bikes at the spawn and multiple packers located around the city (it's just us two who play, server locked, and we don't play on other servers) Link to comment
Bluejanis Posted September 22, 2003 Share Posted September 22, 2003 I like this suggestions, they might sounds crazy, but realy cool! Like that: Each map had 5-10 different TYPES of guns... so in multiplayer, you could change the options so that all the guns were alien guns, or so that they were pistols, or so that they were all grenades (that just got stupid... pinball bounce was insane. you throw the grenade, and it goes bouncing around the map like crazy), Link to comment
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