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The Way to use a Anti-Mod for MTA


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Posted

Well, mta should make a checker for the mta client. It will check to see if the handline.cfg is the default size (26,082bytes). and if it doesnt match the size, mta wont run.

MTA should make this.

(And checks the gta3.img to see if its the default size)

Posted

it is possible to make edited files the same size as the originals though... you'd have to run a check at the very end, in the middle, and at the start (at least) to be sure it is a real file...

Posted

yes its possible thats why i sayd on the last post it could be done but i guess someone didnt like that and deleted it :P hey im just trying to help before the release. deleting post about it is not gona help once it comes out and if there is a possible way im sure someone will google it and figure it out

Posted

my solution to this is:

create or provide the proper handling.cfg create a svf file with it and put it in ur installer and make mta check if the crc is the same using the svf file

what do u think about this ?

Posted

He means he wants to use new models on MTA> I want to do this also, cuz me and my bro had texture problems with mods on our LAN game :(.

And no, i dont use mods on other servers, only for LAN.

Posted

ya... using new models messes stuff up...

well, actually, what messes it up are the collision files... You think you're a bus, and everyone else thinks you're a car = crash.

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