{ULK}_LiNuX Posted August 24, 2003 Share Posted August 24, 2003 you guys should make it were you can make youre own bots and make a admin thing to bring them to life in the game Link to comment
Bude Posted August 24, 2003 Share Posted August 24, 2003 nice double post.. well hmm actually bots arent a bad idea. you could have like 6 bots, that wouldnt be too much (sync problem). but to program the AI would be really a lot of work and i dont think that anybody needs bots. the MTA Team better concentrates on doing the important stuff. But when MTA 1.0 is released you can think about that again Link to comment
notjesus Posted August 25, 2003 Share Posted August 25, 2003 hey whenever mta is ready for any bot support I guess I'd be happy to help ! Link to comment
{ULK}_LiNuX Posted August 25, 2003 Author Share Posted August 25, 2003 hey dude thanks maybe once i come up with a team you can be what ever you want Link to comment
patte_cool88 Posted August 26, 2003 Share Posted August 26, 2003 Hi I Think That They Could Do The Player Animations On MTA :VC Link to comment
Bude Posted August 26, 2003 Share Posted August 26, 2003 patte_cool88 u suck. i got nothn else to say... Link to comment
Bude Posted August 27, 2003 Share Posted August 27, 2003 oh yeah. thats it... tss why isnt this locked? Link to comment
ijsf Posted August 27, 2003 Share Posted August 27, 2003 hey, if you need bots.. play singleplayer and shoot at the cops or play missions.. what about including the cops or programmed actors as in missions instead? Link to comment
Guest Posted September 3, 2003 Share Posted September 3, 2003 man mta is to be used for one thing players from all over the world to play each other not the computers. jimmy out Link to comment
ijsf Posted September 5, 2003 Share Posted September 5, 2003 about bots.. basically we already have bots (take a look at the police in singleplayer, for instance) which we can use.. but we need to adjust lots of things first IF we're going to do this at the first place so: the AI of vc is perfect for bots but we're not going to work on this atm Link to comment
Guest Posted September 7, 2003 Share Posted September 7, 2003 first make missions then make bots Link to comment
Guest Posted September 8, 2003 Share Posted September 8, 2003 GTA2 have 3 multiplayer modes, one of them uses bots.If U played GTA2 maybe you know all modes-option(very funny!) There was item called 'instant gang': a car appears and 4 gangs get out the car and follow u.<<-very cool item->> Story,argument and gameplay in GTA series was improved extremely each release. From GTA2 to GTA3 was a big improvement, as GTA3 to Vice City.As result, a game with own caracter and unique criminal ambience. I suggest you(developers) to think about which multiplayer modes make. I read some suggestions ( ) like playing soccer and 'pure racing' modes; it should be so easy for U to create them but...is interesting, in fact? tipycal multiplayer-1st.person-modes should be good: CTF, teamplay, blah, blah. 'Ganster' multiplayer modes (like Capture the coke) sounds better. A idea for this: the player with the coke should pass trough some points. Then, sell coke->earn money. If he complete all checkpoints, he wins. If dies, lose the coke and killer become 'the camel'. (sounds very illegal, but in the base is the same game we played in school) I encoureage you to make a multiplayer mode "gang style": -each district with gang base. -players get base and make his own. (or buy it, or kill owner...) -each base produces bots for defense (like in single player), or money, or weapons, or special vehicles, or other advantages; each X time, only for the owner. -shops:buy mercenaries (bots), or apache, or greatest stuff -ingame allies: if friend, don't steal his car, just get in (hoping 0.2...) -the objective is rule all VC I know, is hard, harder! but you're great. you've made a incredible work developing this SW, exceding all expectatives; and sure v 0.2 would be still best. Keep rollin'!! Link to comment
MAD_BOY Posted September 8, 2003 Share Posted September 8, 2003 gta2 multiplayer wasn't a mod, so mta needs more coding then R* and don't forget that the mta team aren't game-makers but justsome verry good and verry smart modders Link to comment
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