DeshawN Posted January 1, 2011 Posted January 1, 2011 Great update, I'm anxious to get the release version.
Xierra Posted January 2, 2011 Posted January 2, 2011 Me too. But be patient, it would take a long time, but surely when it comes out it's better than releasing it in a rush.
SugarD-x Posted January 5, 2011 Posted January 5, 2011 Is there a way of calculating what a 'practical' limit would be, for a dedicated server of X specifications?If MTA could cope with 1000 players simultaneously, would servers also be able to cope with that much traffic? I suppose it would depend a lot on the resources which are being used, but a ballpark/average figure would be nice... As easy way would be to do a stress test. If your server can handle that many without lag, go for it. Not just the server, also the clients connected to it. Sorry, should've clarified. I meant a stress test as in having alot of people test the theory together, not literally a stress test through application testing. My mistake on that one. Apologies.
Timic Posted January 17, 2011 Posted January 17, 2011 Crap! That's just not normal. Man, this is AWESOME Where I download it ?
Castillo Posted January 17, 2011 Posted January 17, 2011 You can get a nightly build here: https://nightly.multitheftauto.com/
Timic Posted January 17, 2011 Posted January 17, 2011 It is an ERROR: "Load failed. Please ensure that the data files have been installed correctly"
Castillo Posted January 17, 2011 Posted January 17, 2011 You know how to read right? then you can see "Data files" in that link i gave you http://code.google.com/p/mtasa-blue/downloads/list
ChaseOquinn Posted January 19, 2011 Posted January 19, 2011 The new GUI design is pretty darn awesome. Agreed I like the new GUI design as well and I also like the option to load the default or classic GUI.
botanist Posted January 19, 2011 Posted January 19, 2011 You could pick the classic or default GUI, but also install your own GUI's.
Kenix Posted January 21, 2011 Posted January 21, 2011 Released MTA 1.1 will be in February? approximately? I can not wait when it comes out
botanist Posted January 21, 2011 Posted January 21, 2011 Go help yourself if you want it that fast. The MTA team is around 70% now, as you can see here. But that 30% is a lot: The easier things were added first.
botanist Posted March 22, 2011 Posted March 22, 2011 As earlier said: They're on a good way now, but there still needs to be done a lot. So, watch the roadmap which I posted in my previous link, and watch the google code page for every update.
Strika Posted March 27, 2011 Posted March 27, 2011 As long as they're still updating daily it's great. Considering SH1T-MP was updated early back when I still played that crap
diegofkda Posted April 21, 2011 Posted April 21, 2011 when do you think it will be out? Actual progress is 82%. When MTA Team created this topic, progress was about 67%, use your mind and calculate : P
Arran Posted April 21, 2011 Posted April 21, 2011 I don't think a calculated result would be accurate because it was kind of frozen at around 67% for a month and also it was once 75% which means the percentage complete is very volatile and we are unable to estimate when it will be 100% the developers themselves probably don't even know. Recently Talidan did a fix rush and fixed 8 thinks in 3 days (6 of those being done in just 2 hours!) now if that speed was kept up and if some others helped out it could be 100% within a month though I'd count more on 2-4 months.
diegofkda Posted April 21, 2011 Posted April 21, 2011 Right, but there is no another way to calculate
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