Xierra Posted December 16, 2010 Share Posted December 16, 2010 If that limit is on one server, That's beyond of all I've seen in the whole world's servers... It's not even possible, the internet must be very very heavy! Keep going developers of MTA SA! Link to comment
dzek (varez) Posted December 16, 2010 Share Posted December 16, 2010 Where did you get that info about 65535 players? Link to comment
Arran Posted December 16, 2010 Share Posted December 16, 2010 For a release, it should be normalized to some value like 1000. Link to comment
Static-X Posted December 16, 2010 Share Posted December 16, 2010 WOAH... @Arran, I guess they/he decided/suggested to set (not set to max) the default value of a server players to 1000. Link to comment
Deltanic Posted December 16, 2010 Share Posted December 16, 2010 No, not. 1000 will be the max then. Link to comment
Static-X Posted December 16, 2010 Share Posted December 16, 2010 No, not. 1000 will be the max then. 1000 is enough, , at least no more sa-mp people can bother mta ones because of player limit now. Link to comment
Deltanic Posted December 16, 2010 Share Posted December 16, 2010 Exactly. SA:MP gets trapped by MTA. BAM! Link to comment
GodFather Posted December 16, 2010 Share Posted December 16, 2010 1000 players? Is that joke or real? Link to comment
Deltanic Posted December 16, 2010 Share Posted December 16, 2010 It's real. In fact, MTA can even support an infinite amount of players. It's just that the GTA engine, or MTA engine probably can't handle too much players. But afaik, they don't know that yet. Link to comment
SugarD-x Posted December 16, 2010 Share Posted December 16, 2010 It's real. In fact, MTA can even support an infinite amount of players. It's just that the GTA engine, or MTA engine probably can't handle too much players. But afaik, they don't know that yet. Only one way to find out Link to comment
Deltanic Posted December 16, 2010 Share Posted December 16, 2010 Do you know enough players to test it? MTA has an 3200+ player record, by far not the 65535+ as it can now. The only way to test it, is to get way more players, or simulate a lot of players in some way. Or there needs to be a way I don't know about Link to comment
SugarD-x Posted December 16, 2010 Share Posted December 16, 2010 Do you know enough players to test it? MTA has an 3200+ player record, by far not the 65535+ as it can now. The only way to test it, is to get way more players, or simulate a lot of players in some way. Or there needs to be a way I don't know about Get alot of users with alot of computers Link to comment
Arran Posted December 16, 2010 Share Posted December 16, 2010 Well MTA can have a public beta to get a lot of players, if they ever want to test MTA with a huge player count. However calling a public beta probably wouldn't get enough players. This is where servers could come in, as its possible to redirect players to the test server if the server owners wished to help and have the largest ever game of multi theft auto in history. Link to comment
SugarD-x Posted December 17, 2010 Share Posted December 17, 2010 Well MTA can have a public beta to get a lot of players, if they ever want to test MTA with a huge player count.However calling a public beta probably wouldn't get enough players. This is where servers could come in, as its possible to redirect players to the test server if the server owners wished to help and have the largest ever game of multi theft auto in history. Idk about that. Just did a 0.5 beta test yesterday and we maxed the server out. That call was last minute with limited advertising. I'm sure MTA could pull this off easily if they make a big deal out of it Link to comment
Arran Posted December 17, 2010 Share Posted December 17, 2010 I remember a 1.0 public beta, to get a slot we had to keep trying quick connect it got full up so quickly when the password was removed. But to get 500+ players, a lot harder to do I imagine. Link to comment
ryden Posted December 18, 2010 Share Posted December 18, 2010 The problem was that the MTA netcode didn't support having player counts higher than 255, so I changed it to support a new limit of 65535 players. This is totally unreal, and should be normalized before a release (maybe after performing some public test) to what MTA is actually capable of. Or... even using this new possibility to see where are the less efficient parts of the server and improve them. Link to comment
Dark Dragon Posted December 19, 2010 Share Posted December 19, 2010 65535 sounds good to me. i don't think there is a change required. Link to comment
djlobo Posted December 20, 2010 Share Posted December 20, 2010 65535 sounds good to me. i don't think there is a change required. Yea, let the ones who want to host the server do decide their max player count, althought that anyone who have a server with that amount of slots is just to be "seen" lol. Link to comment
Oz. Posted December 20, 2010 Share Posted December 20, 2010 Is there a way of calculating what a 'practical' limit would be, for a dedicated server of X specifications? If MTA could cope with 1000 players simultaneously, would servers also be able to cope with that much traffic? I suppose it would depend a lot on the resources which are being used, but a ballpark/average figure would be nice... Link to comment
Arran Posted December 20, 2010 Share Posted December 20, 2010 The players would probably break before the server. Link to comment
Deltanic Posted December 20, 2010 Share Posted December 20, 2010 Are we ever going to reach it? Link to comment
SugarD-x Posted December 22, 2010 Share Posted December 22, 2010 Is there a way of calculating what a 'practical' limit would be, for a dedicated server of X specifications?If MTA could cope with 1000 players simultaneously, would servers also be able to cope with that much traffic? I suppose it would depend a lot on the resources which are being used, but a ballpark/average figure would be nice... As easy way would be to do a stress test. If your server can handle that many without lag, go for it. Link to comment
ryden Posted December 22, 2010 Share Posted December 22, 2010 Is there a way of calculating what a 'practical' limit would be, for a dedicated server of X specifications?If MTA could cope with 1000 players simultaneously, would servers also be able to cope with that much traffic? I suppose it would depend a lot on the resources which are being used, but a ballpark/average figure would be nice... As easy way would be to do a stress test. If your server can handle that many without lag, go for it. Not just the server, also the clients connected to it. Link to comment
Jumper_Mych Posted December 30, 2010 Share Posted December 30, 2010 Nice 250 Player!!! Link to comment
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