Hawk_Boy Posted January 13, 2005 Share Posted January 13, 2005 This isnt a minigame or anything, but what would be cool(no clue if its possible) is if you could register a server and you could add your own mods to your server for other players. Example, cars, map mods, skins, weapons. Just like how in the stunt server theres ramps added, except this would be all kinds of mods. this is already possible in BLUE Link to comment
orappa Posted January 13, 2005 Share Posted January 13, 2005 This isnt a minigame or anything, but what would be cool(no clue if its possible) is if you could register a server and you could add your own mods to your server for other players. Example, cars, map mods, skins, weapons. Just like how in the stunt server theres ramps added, except this would be all kinds of mods. http://www.mtablue.info They should put a link to this on the homepage. Link to comment
Guest Posted January 14, 2005 Share Posted January 14, 2005 the cops'n'robbers idea sound fun and then some. Link to comment
alexs- Posted January 14, 2005 Share Posted January 14, 2005 Hostage kinda thing? team red and team blue, both teams got a hostage from the other team, and the hostage can't walk till someone of his team comes to free him.. Sounds pretty fun. Link to comment
njr1489 Posted January 23, 2005 Share Posted January 23, 2005 A new game mode should be get the yayo. The yayo is located randomly and you have to get it and hold it for as long as you can. If you kill someone who has the yayo you now have the yayo. The person who has the most time holding the yayo wins. The timer can be anything or it could be never ending. If its timed it keeps going to the next round. Link to comment
njr1489 Posted January 23, 2005 Share Posted January 23, 2005 I thought manhunt was a team slayer and whoever gets killed goes to the other team or is out of the game. Link to comment
Master73 Posted February 1, 2005 Share Posted February 1, 2005 Gangster warz. Objective of the game: -To defeat a gang member. If the gang dies then the winning gang will win 0-1 Rules: -Players should use the same skin for the gang. -Players must try to defeat the gang with any weapon. -Do not cheat. If you do the game will rematch and you will get kicked/ban. -Gangs must use the cars/helicopter/boat. -Disguising is allowed. Once 1 member of a gang dies then you can disguise yourself so that the other gang thinks its a good member but its not. Classes: Solder - more weapons to choose from. More ammo. Engineer- 8 clips of ammo, can build and repair. Medic- Can heal people. Has 4 clips of ammo. Can give medic kits. Captain- Can try to command people on battles. Gives ammo. Spy- Can disguise anything from an enemy. Can use snipers and become slient. A spy can use explosives and use smoke grenades. But the spy can't use the good weapons. He can only use slient weapons. Link to comment
njr1489 Posted February 2, 2005 Share Posted February 2, 2005 Boxing______ Create a boxing site ( sorry im spanish ) and if the puch is synce and work make rounds or a tournament. Since punching works, maybe there can be a ring inside the north point mall where people can go head to head or all at once. We could call it VCB(vice city boxing). Link to comment
Master73 Posted February 14, 2005 Share Posted February 14, 2005 Ok how about this: CTF- Capture the flag CTW- Capture the weapon Campaign- There will be sets of maps and the objectives of each map it says. CTC- Capture the chicken- Quake 2 most good game but then today it is not good. BR- Boat race MR- Motocycle race CR- Car race HR- Helicopter race PR- Plane race And dont forget cooperative- The world is real if u have cooperative. Link to comment
orappa Posted February 14, 2005 Share Posted February 14, 2005 Is Capture the Weapon kind of like "The Man with the Golden Gun" on Goldeneye for the N64, where there was a super-powerful weapon hidden somewhere in the level and it could kill in one shot? Or, in this case, it's probably better if it gives you more points for a kill. Link to comment
Master73 Posted February 20, 2005 Share Posted February 20, 2005 Is Capture the Weapon kind of like "The Man with the Golden Gun" on Goldeneye for the N64, where there was a super-powerful weapon hidden somewhere in the level and it could kill in one shot? Or, in this case, it's probably better if it gives you more points for a kill. Yo its like that except there will be a weapon and some1 needs 2 capture it. It has unlimited ammo in it but its way powerful. Once he dies the special weapon (the weapon 2 kill) is used once another player captures it. The highest score wins. Anyways I found an idea. Role playing- The world is real, u can do missions and do everything in real life. Link to comment
Guest Posted March 6, 2005 Share Posted March 6, 2005 ya, lots a people make rpg scripts, but make it a game mode, and try to include as much thing as possible, i mean really out do it, have propertys, jobs, ownership, buying/selling, and make it like real life as much as possible Link to comment
Guest Posted March 7, 2005 Share Posted March 7, 2005 i think a ggreat game mode is conquest (where you and your team have to take over the city defeating the other team) i've played this game mode on other game and is it ever FUN! Link to comment
HuZs Posted March 8, 2005 Share Posted March 8, 2005 *sarcasm* ..We could play vice city marathon, a running competiton from n.p. mall to airport terminal. Link to comment
Drizzy Posted March 15, 2005 Share Posted March 15, 2005 rpg a real-life role playin mode. http://www.rpgrules.tk Link to comment
HuZs Posted March 15, 2005 Share Posted March 15, 2005 "future game modes" drizzy. Ankeborgs playground has been running rpg for a long time already, ...as far as i know. Link to comment
Revolver Posted March 16, 2005 Share Posted March 16, 2005 Stealth mode! Shots from behind a player kill them instantly, no radar, player names or HP, just stealth, and out-sniping each other in intense Spy VS Spy Clashes (as seen on the classic game of the same name). Can you imagine a Solid Snake Versus Sam Fisher shootout in the north point mall, or breaking into the hatian drugs factory against a small army of men with nothing but a katana? Link to comment
Wheezle Posted March 16, 2005 Share Posted March 16, 2005 I'm sure something like this has probably been said before, but I'm not gonna read through 30 pages for it. Instead of the game being decided by winning or losing rounds, the team should have a certain number of points they need to reach to win the game. The robbers team spawn (wherever) and have a specific place to rob (bank, malibu, pizza place etc) They make their way to the target building and have to stay there for a set amount of time (to complete the robbery) then escape with the money to a hideout. No bonus for killing cops. After escape (or failure) they are given a new place to rob. Success gives them maybe 50 points. The police naturally start at a police station, and have to get to the place being robbed, and deal with the robbers. If possible it would be good to have an arrest feature. I thought of this happening in a couple of ways. One way would be to just knock the robber on the ground then arrest him which renders him immobile (though he can be released by another robber). Another way (though possibly completely unfeasible) would be, when a robber is arrested his player becomes AI and follows the cop around and gets into the car with them. With this method, the cops would have to take the robbers to the jail in the police station (near malibu club... whatever the area is called) making it a lot tougher for the cops to do it. Again, another robber can release them. A cop killing a robber with a gun would give the police maybe 10 points. Using a weapon such as a nightstick gives say 25, and successful arrest gives 50. This should probably be altered according to the max score. EDIT - ok so there's a similar (albeit less detailed) idea on the 1st page. Oh well Link to comment
[FMJ]chode Posted March 16, 2005 Share Posted March 16, 2005 going on the cop versus robbers theme i have another idea. Server is split into two equal sides (cops and robbers obviosly ) Robbers start at the mansion and cops at various stations around the city. The robbers all start the "round" with a wanted level of 1 and it is the cops job to catch the robbers, however they start with only pistols and normal cop cars. As the robbers, who can go around the town collecting the big weapons, kill the cops or get in cars (randomly scatted across the map) the wanted level rises accordingly (like the sp) When the next wanted level is reached, the cops gain more access to better vehicles and weapons at the stations which would be locked for the robbers(in case of vehicles) or not visable(weapons). ie when the robbers reach level 2 cops get 50 armor and armered cars, lvl 3 they get shotties, lvl 4 they get mp5's and police helis, 5 = 100 armor, 6 = tanks and the hunter The cops aim would be to take out all the robbers and are able to respawn, the robbers just have to survive a time limit (10 mins say) but are able to pick up health spots and armor whenever they feel and pick up any weapons allocated across the map. ...in other words, what GTA is all about Link to comment
Si|ent Posted March 16, 2005 Author Share Posted March 16, 2005 very nice slant on an old idea chode. Link to comment
orappa Posted March 17, 2005 Share Posted March 17, 2005 very nice slant on an old idea chode. Yeah, that's a great idea. It gives more of a focus for C&R. Link to comment
Wheezle Posted March 21, 2005 Share Posted March 21, 2005 going on the cop versus robbers theme i have another idea.Server is split into two equal sides (cops and robbers obviosly ) Robbers start at the mansion and cops at various stations around the city. The robbers all start the "round" with a wanted level of 1 and it is the cops job to catch the robbers, however they start with only pistols and normal cop cars. As the robbers, who can go around the town collecting the big weapons, kill the cops or get in cars (randomly scatted across the map) the wanted level rises accordingly (like the sp) When the next wanted level is reached, the cops gain more access to better vehicles and weapons at the stations which would be locked for the robbers(in case of vehicles) or not visable(weapons). ie when the robbers reach level 2 cops get 50 armor and armered cars, lvl 3 they get shotties, lvl 4 they get mp5's and police helis, 5 = 100 armor, 6 = tanks and the hunter The cops aim would be to take out all the robbers and are able to respawn, the robbers just have to survive a time limit (10 mins say) but are able to pick up health spots and armor whenever they feel and pick up any weapons allocated across the map. ...in other words, what GTA is all about That's more... cops vs criminals isn't it? they aren't really robbing anything... sounds good regardless Link to comment
Si|ent Posted March 21, 2005 Author Share Posted March 21, 2005 He's British like me, and we tend to use the word 'robber' to mean criminal rather than strictly someone who robs a bank etc. That coupled with the famous MTA Robber (who also never steals anything) And we can be forgiven for calling it Cops and Robbers surely ;P Link to comment
Wheezle Posted March 22, 2005 Share Posted March 22, 2005 lol... but still, I would hope a cops and robbers gametype would actually involve robbers is all Link to comment
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