Jump to content

Revolver

Members
  • Posts

    36
  • Joined

  • Last visited

Details

  • Gang
    PCP
  • Location
    ENGLAND
  • Occupation
    Freelance game maker
  • Interests
    MTA:VC, Gta3: MTA

Revolver's Achievements

Rat

Rat (9/54)

0

Reputation

  1. Let me out of my car... please god let me out of my car...
  2. Just a thought but wouldn't it be cool if rather than having classes you uploaded the text file that carried player appearence data from your single player save file? That way all players could customise looks using features already built into the game: Clans could dress alike and everyone could be themselves ^.^ Imagine chasing down a big fat man and beating him to death with a dildo... classic...
  3. Stealth mode! Shots from behind a player kill them instantly, no radar, player names or HP, just stealth, and out-sniping each other in intense Spy VS Spy Clashes (as seen on the classic game of the same name). Can you imagine a Solid Snake Versus Sam Fisher shootout in the north point mall, or breaking into the hatian drugs factory against a small army of men with nothing but a katana?
  4. I know, but im preparing for blue, and the sniper would just get an M60 until then, and ACT like a sniper.
  5. NEW MTA KART IMAGE!- made it myself U like? I even got a guy to dress up in the Tommy-mario skin, specially >.<
  6. FOR GOD'S SAKE! SOMEONE GO TO THE SITE AND REQUEST TO JOIN
  7. Well, no- of course they can't. That's dishonourable, and disrupts unity. Oh, and btw- any requests to join can be dealt with with my new system, on the site. Just click "Request To Join", and it'll come up with a form. The ICQ isn't necessary.
  8. We will be taking members from other clans and people with no clans, as normal clans would, so they'd quit their existing clan, or join up to us. The clan site is now up, btw, so you can see it at http://clans.heavystorm.com/clan.cgi?RevolverGunmen
  9. I have been a member of many clans in my long life on MTA- and it has to be said, after sampling many "standard" clan rules, regulations and fighting styles, I have tired of all this cliched play. I played counter-strike for a while, and the clan play on there, while less community orientated is far more varied, as there are many "types" of clan... And so, I'm starting MTA's first ever mercenary clan- we will have very few spots available, as each member will be a specialist in a single area. Because of this, I'm limiting the clan to 6 members to start with (so we can all fit in a van) The current spots available are (discounting myself): ME UNIVERSAL (Like me) DRIVER GUNMAN SNIPER MELEE/CLOSE RANGE (shotguns and melee etc) I believe that a crack-team style clan would not only be more effective in matches, but it also uses less server space, and as we are a merc clan this is REQUIRED. You see, a mercenary clan work for other clans (ususally changing to their tag for a match), in conjunction with the other clans on the server. They do this for some kind of reward, ususally a server IP or password, or help from another clan in a match- or of course, to help the underdog. An example of an underdog match would be like KFC versus CE, where the mercenaries would be obliged to help the CE, as they would be the underdog, being a smaller (and dare I say it, less skilled) clan. CLAN RULES: 1. Honour You hear frequent bullshit about honour, but honour can be put into a certain frame with the {RG}- we will not help an established clan to crush a small clan (unless the reward is good enough- i.e. a private server password). We will also not be using the various glitches that VC has, as that is REALLY lame 2. Unity Once you're an {RG}, you've got allies. Conflicts of personality can be worked out, and no-one can be forced to leave the clan by another member. 3. Contracting Contracts with the {RG} are non-breakable. For example, if a clan gives us something not to fight them, we don't fight them. And except in extraneous circumstances a contract will not be violated, for example, mutany in the middle of a clan match will not be tolerated. Reply here either to badmouth my clan, or to apply. I don't give a sh*t if you slag me off, cos this idea has been in the working for a LONG time.
  10. Indeed- but the real question is how long this is gonna take overall. Any ppl who mod regularly should contact me IMMEDIATELY
  11. *shrug* I'd like some help btw, some of us have real work too...
  12. Yeah... but I'll still be making melle and punching mega-strong, just for laughs after races
  13. Another feature I hope to include in MTA:KART is player-owned powerup garages. How cool would it be to OWN a garage and cater to the racers on the server, whilst competing against other garages. It also implies the stunt-style money system which awards money for winning races, and or course, stunting.
×
×
  • Create New...