Edgarsnorajona Posted March 10, 2010 Share Posted March 10, 2010 Is there a step by step tutorial on how to create a custom object texture and ad it to the object in map? I am kinda new to this Link to comment
SATAN Posted March 10, 2010 Share Posted March 10, 2010 just have a look at resources which use custom textures .. thats the way i learned it. ps. an example of such a resource https://community.multitheftauto.com/index.php?p= ... ils&id=626 Link to comment
Dark Dragon Posted March 10, 2010 Share Posted March 10, 2010 ps. an example of such a resource https://community.multitheftauto.com/index.php?p= ... ils&id=626 ohhh. i see what you did there! Link to comment
SATAN Posted March 10, 2010 Share Posted March 10, 2010 yaya i was just to lazy to search for another resource Link to comment
Edgarsnorajona Posted March 11, 2010 Author Share Posted March 11, 2010 But what i need to type and where i need to type the important thing is where i need to do it!Do i need to open the .map file with pawno and add scripts there? Link to comment
robhol Posted March 11, 2010 Share Posted March 11, 2010 MTA uses Lua, and SA-MP is too crappy for custom textures afaik. (No surprises there then...) Link to comment
Edgarsnorajona Posted March 12, 2010 Author Share Posted March 12, 2010 But where can i find a lua creator and what i need to do when i make the lua file? Link to comment
karlis Posted March 12, 2010 Share Posted March 12, 2010 just open script that attached to map ps:samp got crappy filterscript for custom objs, but it need to be installed in client itself imo Link to comment
Edgarsnorajona Posted March 12, 2010 Author Share Posted March 12, 2010 But in MTA:RACE there's only the map file Link to comment
karlis Posted March 12, 2010 Share Posted March 12, 2010 mta race is outdated and almsot dead, switch to mta 1.0 to make even simplest scripts Link to comment
Edgarsnorajona Posted March 12, 2010 Author Share Posted March 12, 2010 I use race to make maps oh and another question is it able to make a gate only work for a specific wehicle like Infernus? And btw karlis Latvian? Link to comment
karlis Posted March 12, 2010 Share Posted March 12, 2010 yes i am, and why arent u using mta1.0 editor?gates are posible tru scripting some examples here: https://wiki.multitheftauto.com/wiki/Scr ... the_Keypad Link to comment
Edgarsnorajona Posted March 12, 2010 Author Share Posted March 12, 2010 ā nu tad sveiks es arī Tev skype ir? Link to comment
karlis Posted March 12, 2010 Share Posted March 12, 2010 ir, but i think thats not alowed to talk in other langs here Link to comment
Edgarsnorajona Posted March 12, 2010 Author Share Posted March 12, 2010 Ok i figured out what to do but i can't find the texture for vgEhshade01_lvs id 8838 i looked in gta3.img but it wasn't there Link to comment
Edgarsnorajona Posted March 12, 2010 Author Share Posted March 12, 2010 Edit:Had wrong object id Link to comment
karlis Posted March 12, 2010 Share Posted March 12, 2010 sometimes it need soem tiem to work, try this function replaceTXD() txd = engineLoadTXD("vehshade.txd") engineImportTXD(txd, 8388) end addEventHandler ( "onClientResourceStart", getResourceRootElement(),function() setTimer(replaceTXD,5000,1)end) Link to comment
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