Prostheus Posted August 3, 2003 Share Posted August 3, 2003 Hi all, just wondering how I can go about putting a few more vehicles on the 2nd island etc, perhaps even populating those empty carparks around the place. Any info on this'd be handy. Thanks in advance all. Link to comment
xerox Posted August 3, 2003 Share Posted August 3, 2003 editing the main.scm file will crash mta for yourself or other users. the next release will probably have more vehicles in more areas etc. Link to comment
trx Posted August 3, 2003 Share Posted August 3, 2003 You cannot add more vehicles to this version of MTA, because both the client and the main.scm have not been set up to handle more vehicles. For now, we are limited to using 50 vehicles on the map. We are hoping to find a way to have more eventually, but a lot of testing has to be done for this. Every vehicle takes up some memory, and therefore every vehicle added will in turn make your computer slower. This is why Rockstar decided to 'spawn' vehicles in your visible area instead of having the city filled with cars from the beginning. Link to comment
Guest Posted August 4, 2003 Share Posted August 4, 2003 (edited) Then why not only render them when they are visible, and not render them when they are not? Let the server calculate where everything's supposed to be, including other players, then make the client pull the data from the server once it's in visible range, or something, then render.It may even be possible to have peds if you guys manage to pull that off, letting the server calculate the x-y-z-pos of everything internally, then telling the client what to render in their visible range. that's actually a fairly good idea... the only problem would be, if all the players are in their own seperate car parks, that are full of cars, then the load on the server's connection would be quite high... Edited August 4, 2003 by Guest Link to comment
ijsf Posted August 4, 2003 Share Posted August 4, 2003 editing of the main.scm is not allowed, as can be read in the mta license.. and the whole point is that you'll crash other players Link to comment
trx Posted August 4, 2003 Share Posted August 4, 2003 We are exploring different possibilities, but are still limited to what the scm can do. Parked cars (cars that only spawn when in a certain radius) will continue to generate themselves, even if it is already used. This will cause dramatic conflifts as you can imagine, since each car should be unique in a multiplayer game. Link to comment
Guest Posted August 5, 2003 Share Posted August 5, 2003 Then why not only render them when they are visible, and not render them when they are not? Let the server calculate where everything's supposed to be, including other players, then make the client pull the data from the server once it's in visible range, or something, then render.It may even be possible to have peds if you guys manage to pull that off, letting the server calculate the x-y-z-pos of everything internally, then telling the client what to render in their visible range. that's actually a fairly good idea... the only problem would be, if all the players are in their own seperate car parks, that are full of cars, then the load on the server's connection would be quite high... Who replied... Lol... Yeah the server has to be able to take the load, this idea is very server dependant But one thing, it won't be stressful if there's nothing moving. Say the carpark scenario. The cars are parked. Not moving. Not too bad on the calculation Then for peds, only calculate the x-y-z pos when there are people in the vincinity. The thing is there will still be 32 bunches of peds if the server is full... A whole load to calculate And to smoothen things out, are you guys working on any form of interpolation or prediction? The smoothness of online FPS is done by these 2. Take for example HL-CS, type ex_interp 0 in the console to turn off interpolation and you will see people jerking bad. Hope all these ideas can help you a bit with the netcode Link to comment
NoReason Posted August 5, 2003 Share Posted August 5, 2003 i have seen in a screenshot that there were two 'jumptrucks'. Are there 2 such trucks in the game? i only can find 1.. Link to comment
AJH Posted August 5, 2003 Share Posted August 5, 2003 yes there are 2 of them maybe even 3 Link to comment
Thargore Posted August 5, 2003 Share Posted August 5, 2003 construction site, film studio, and one time i saw one at airport.. but i think someone left it there Link to comment
me Posted August 6, 2003 Share Posted August 6, 2003 Who replied... Lol... uh, yeah... that was me. oops. I hit edit instead of quote... This being-a-mod thing is hard to get used to Link to comment
Prostheus Posted August 7, 2003 Author Share Posted August 7, 2003 Ok, well thanks for the rapid replies. Thread Closed (hopefully ) Link to comment
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