lil Toady Posted February 5, 2009 Posted February 5, 2009 There is some gamepad support in 1.0 already. You can also see a whole settings tab about gamepad stuff.
[SKC]TD_Mystic Posted February 5, 2009 Posted February 5, 2009 really looking forward to it and appreciating all the work you guys are putting into this mod
Kaltsu Posted February 7, 2009 Posted February 7, 2009 What the hekk is wrong with you guys!There is no reason to keep playing on Race because MTA:DM has race too in it (the race resource tho) Well i know that but that's what people are really doing! Why do you think new comers that prefer race download race thinking that race is better but in fact its old and outdated. I think that 1.0 should be called 'Multi Theft Auto: San Andreas 1.0' instead of 'Multi Theft Auto: San Andreas DeathMatch1.0' I totally agree with this, since it would be a lot better description for the mod in general. Nowadays there are Race, RPG, Freeroam, Deathmatch servers etc. so the word "Deathmatch" doesn't really cover all of them.
MaSKa Posted April 6, 2009 Posted April 6, 2009 undoubtedly the best racing mod that exists in the world, none, nothing matched, unfortunately, it could improve even more or at least leave it as before and give it more publicity, would be immortal as well ... I hope everything will return to a as before My youtube videos including MTA Races
Scarface Posted April 6, 2009 Posted April 6, 2009 undoubtedly the best racing mod that exists in the world, none, nothing matched, unfortunately, it could improve even more or at least leave it as before and give it more publicity, would be immortal as well ... I hope everything will return to a as before My youtube videos including MTA Races Just explain why it is so better than 1.0? What does it have better?
Mr.Hankey Posted April 7, 2009 Posted April 7, 2009 it has a working race gamemode and a working votemanager...
Scarface Posted April 7, 2009 Posted April 7, 2009 it has a working race gamemode and a working votemanager... So your saying that 1.0 doesn't have that...........
Scarface Posted April 7, 2009 Posted April 7, 2009 right And why is that, I mean I don't see anything wrong or am I missing something?
Mr.Hankey Posted April 7, 2009 Posted April 7, 2009 dynamic objects are static by default, the "Don't Change" option can cause an uplayable state etc. but i think it doesn't really make sense to start this discussion again
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