Axis Posted May 6, 2008 Share Posted May 6, 2008 In a similar way to the "setWaveHeight( # )" but changing the Water's level Could be setWaterHeight ( # ) too <.< I know that its an as easy as the WaveHeight to do and I would greatly appreciate this addition in the future. I don't know if its normally ment in such ways, but in this mod: http://grandtheftauto.filefront.com/fil ... iser;82770 the water level is applied on the whole map (unlike Wave Height that only affects where Water initially is) wich I think is quite important to reproduce. Link to comment
Stevvo Posted May 7, 2008 Share Posted May 7, 2008 There is hundreds of memory address storing the water level for different points, so to have a function that would change them all wouldn't be very practicle. The mod you link to there sets the water level in a config file before gta starts, MTA cannot do that. So yea, it would be a cool function, but i doubt it will happen. Link to comment
lil Toady Posted May 7, 2008 Share Posted May 7, 2008 Yeah, all the water massives in rivers etc are separate from each other, and under the ground there's no water, so if you wanted this to flood a city or something then i'd say that's not possible Link to comment
Axis Posted May 7, 2008 Author Share Posted May 7, 2008 Well in the mod I linked, when you raise the Water level, it actually does flood everything (even usually non-water areas) I know that the water isn't everywhere on the map, that its only like, (depending on the area) just a bit under the shore's lands. But I don't know how he managed to get water EVERYWHERE when you raise the Water Level. I don't know, but do you think that it would be possible to somewhat, Add one master Water level, wich would be unrelated to the rest of the water (maybe desactivate the rest if possible too) and have that water level cover the whole map. Unfortunatly I have no idea how the water works in this game. I don't know WHAT it is, like how much control we can have over it and etc. Link to comment
Phat Looser Posted May 8, 2008 Share Posted May 8, 2008 Hm, there is some sort of water map, which tells the game where to put water and where not. Link to comment
Gothem Posted May 13, 2008 Share Posted May 13, 2008 hey guys the program of change water level DONT hack memory address of game it change the water.dat file (or other.... dont remember ) Link to comment
Gothem Posted May 13, 2008 Share Posted May 13, 2008 hey guys the program of change water level DONT hack memory address of game it change the water.dat file (or other.... dont remember ) Link to comment
Brophy Posted May 14, 2008 Share Posted May 14, 2008 Perhaps it can be changed on the fly sometime in the future like the new handling functions Link to comment
Brophy Posted May 14, 2008 Share Posted May 14, 2008 Perhaps it can be changed on the fly sometime in the future like the new handling functions Link to comment
Transom Posted July 30, 2008 Share Posted July 30, 2008 Having only just seen this topic, if you really want water on the server, actually use the water level editor mentioned. It works with MTA since I tried it on my reclusive test server before. Saying that though, it wouldn't work if you wanted everybody to see water. Only you would see water, unless other players have the water editor and the exact same water level as you do, working. Link to comment
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