norby89 Posted December 10, 2006 Posted December 10, 2006 But um, when will we see our maps? if your map is good enough it will be included in MTA:DM's map package, so you will be able to play it on the day DM is released..
alwSmokE Posted December 10, 2006 Posted December 10, 2006 Don't want to do it the hard way, but if you'd like, check out all my race maps!: http://gamersedge.org/forum/dload.php?a ... file_id=40 Can't wait for the DM map editor!
lil Toady Posted December 10, 2006 Posted December 10, 2006 Don't want to do it the hard way, but if you'd like, check out all my race maps!:http://gamersedge.org/forum/dload.php?a ... file_id=40 Can't wait for the DM map editor! as you could notice by the topic name, we need only dm maps, not race. Read the first post for more info
orappa Posted December 10, 2006 Posted December 10, 2006 I'm pretty sure someone could easily create a script or program to convert them to DM format.
Reluix Posted December 10, 2006 Posted December 10, 2006 i have a question before i submit mine. Do they start with weapons default? Such as starting with a normal pistol and knife. this would help me with putting my weapons out (which are basically done) and if they don't, it would be nice maybe in the future to be able to set if they start with a certain weapon/armor.
Azu Posted December 10, 2006 Posted December 10, 2006 But um, when will we see our maps? if your map is good enough it will be included in MTA:DM's map package, so you will be able to play it on the day DM is released.. So um we gotta wait at least 3 to 5 months?
Azu Posted December 11, 2006 Posted December 11, 2006 My guess on how long DM will come out. Someone where around March I would imagine.
orappa Posted December 11, 2006 Posted December 11, 2006 My guess on how long DM will come out. Someone where around March I would imagine. And on what did you base your assumption?
Reluix Posted December 11, 2006 Posted December 11, 2006 Alright i just finished and uploaded my map. alw close quarters. I would like to note for that for my map i would like it so that everyone starts with a colt 45 with 80 ammo, and a knife. Bascially this is a free for all type of a match. 4 sniper towers in each little section. Plenty of buildings to climb on to grab weapons, hide, and so forth. Two entrances to a tube which go under the map to a little black room which has a special little something to all who go down there in exploration. Also barrels at the top of each sniper tower, so if an individual below is lucky enough to hit the barrel then they will be able to take out the sniper. hope you all like it. List of weapons: m4 ak47 sniper rifle shotgun mp5 deserteagle combatshotgun cocktails country sniper uzi sawnoff shotgun tear gas minigun satchel grenades Armor/Health 1 health pickup 3 armor pickups Here are a few screenshots:
Ransom Posted December 11, 2006 Author Posted December 11, 2006 wow, it looks real nice we'll enjoy using it. I love alw's craftsmenship. Keep it up!
Reluix Posted December 11, 2006 Posted December 11, 2006 wow, it looks real nice we'll enjoy using it. I love alw's craftsmenship. Keep it up! thanks
Azu Posted December 11, 2006 Posted December 11, 2006 My guess on how long DM will come out. Someone where around March I would imagine. And on what did you base your assumption? A guess.=P Some thing a year, I think 1-5 months or so. Anywho, how big can a map be? I like big maps. "kill and Seek".
zerb Posted December 11, 2006 Posted December 11, 2006 Depends on how the designer creates their map and what ideas they take onboard. The bigger the map, the more a group of players can be provided with the freedom to move around and places to take cover from distance. Smaller maps still provide efficient gameplay attractions for those who tend to fight closer to enemies for example.
Azu Posted December 11, 2006 Posted December 11, 2006 Hey, will it be possible to have the airport Gates move when a player/player in car gets near it? Or have the SAMs work?
norby89 Posted December 11, 2006 Posted December 11, 2006 Hey, will it be possible to have the airport Gates move when a player/player in car gets near it? Or have the SAMs work? I think that's kinda off topic but here ye go: http://forum.mtavc.com/viewtopic.php?t=18561 http://forum.mtavc.com/viewtopic.php?t= ... hlight=sam EDIT: use the search feature before asking questions there's a high chance it has already been discussed..
orappa Posted December 11, 2006 Posted December 11, 2006 Hey, will it be possible to have the airport Gates move when a player/player in car gets near it? Or have the SAMs work? No, not in the first release.
Azu Posted December 11, 2006 Posted December 11, 2006 Okay. I was planning on making a base type map. Maybe I'll just use a door.
ramrod Posted December 11, 2006 Posted December 11, 2006 (edited) well here is my map, I call it Pirate Invasion! This map suits both night and day, depending on what type of game wanted ! Its where pirates from their ships come to land trying to invade the indians in the forest and farmers on the other side of the forest! so yeh, has alot of ships, secret areas, trees, and stuff! Edited December 12, 2006 by Guest
Sprinter Posted December 11, 2006 Posted December 11, 2006 Looks quite fun ramrod, keep up the great work
Obelix Posted December 11, 2006 Posted December 11, 2006 so we can just make map (terrain, structures...) and wish some weapons and u will add spawnpoints and weapons, when u edit maps?
ramrod Posted December 12, 2006 Posted December 12, 2006 (edited) I made another 1 Its 2 teams, 1 team can be like amazon peoples that live in treehuts in the forest. The other team lives in the bright lit city. There are secrets in each base to get good guns etc. There is a long road connecting the two bases, so it feels like a team game ! There are barrels everywhere, rocketlaunchers and sniper rifles are good in this ! All buildings can be jumped onto for multi layer battles! It should be mega fun! I only spent 6 ish hours on this map and 4 on the other...so its not as good as it could be lol. EDIT: I have some questions, How do we set the teams? so its not just a DM. but a TDM. Do we choose what weapons to start off with?? How can we border of places in the sky, cos if ppl will fall into water, they dont die...just stay swimming ruining the fun. With the weapon id's, i see you have set it as teh id's for their inventory (eg 20-45 etc) is tht right or is it suupose to be the actualy pickup ID (200+)? Edited December 12, 2006 by Guest
Gabi Posted December 12, 2006 Posted December 12, 2006 (edited) Another map from -]alw[- ... Alright, so this is basically just a DM inside the San Fierro PD. It's kinda small, but not too small. Everyone spawns in their own room. All the interior objects were layed out by hand. It wasn't just some bogus interior furniture pack, lol. It's titled Police Department Chaos. 32 people running around in closed quarters with guns. Chaos. All hell will break loose pretty much. Ought to be lots of fun EDIT: I should also mention that this one will probably have to be tweaked a lot as far as weapons, health, and armor pickups go. I was just guessing as to how sparingly to place them and such, so I could be totally off. Edited December 12, 2006 by Guest
ramrod Posted December 12, 2006 Posted December 12, 2006 ^ totally orgasmic gabi! u better remember me lol
Recommended Posts