gooch Posted November 29, 2006 Posted November 29, 2006 those are good ideas for a RPG mod... turn shooting off, but maybe have a specific area where you can use guns... like an arena area so you can kill people and take their money, and ammo, then gain more XP. now its sound better than i thought
paul527 Posted November 29, 2006 Posted November 29, 2006 So then what about the traffic lights? (thats what the topic is all about)
Leviathan Posted November 29, 2006 Posted November 29, 2006 if it isn't too much work, make it a serverside option?
NoxxaH Posted November 29, 2006 Posted November 29, 2006 No no no! Just waste of time, just remove all trafficlight poles so we can drive into eachother without gay lights.
Manej Posted November 29, 2006 Posted November 29, 2006 If the teamkill was off in an RPG, how would you roleplay police and assassinations? It's a personal preference, I guess. Anyway, synced traffic lights would be lovely. So would multiplayer hot coffee (just kidding ). Keep up the good work.
Vicer/Spitfire Posted November 30, 2006 Posted November 30, 2006 I think it's a waste of time now. So is RPG.
Jigga Posted November 30, 2006 Posted November 30, 2006 I think it's a waste of time now. So is RPG. <3.
Leviathan Posted November 30, 2006 Posted November 30, 2006 If the teamkill was off in an RPG, how would you roleplay police and assassinations? It's a personal preference, I guess.put them on another team... and if 2 is not enoegh, why don't have 3 or 4 teams then, it could suit good for RPG
DreadfullyDespized Posted December 17, 2006 Posted December 17, 2006 RPG is already done on a lot of servers ones that I enjoy the most if I wanted to play DM I would play a different game, I want realism and the ability to be a cop and do things the right way or whicherver roll you choose to be. Lights synced would be nice. Heck been wanting that since GTAVC. Also another question would be. Are the emergency lights/sirens synced? Otherwise it really provides nothing for pulling someone over.
Kaltsu Posted December 17, 2006 Author Posted December 17, 2006 RPG is Also another question would be. Are the emergency lights/sirens synced? I believe they are, since they are already synced in MTA:VC 0.5.
paul527 Posted December 18, 2006 Posted December 18, 2006 I noticed in MTA:SA Race Mod that the horn is not synched on emergency vehicles, and the secoundary siren is not synched. only the primary siren and lights are sycnhed. I don't care though. I like the fact that the siren is synched, unlike SA-MP.
darkdreamingdan Posted December 18, 2006 Posted December 18, 2006 i think those issues have been resolved in DM already, paul. I'll have a look for you though
Silentlink Posted December 18, 2006 Posted December 18, 2006 i think those issues have been resolved in DM already, paul. I'll have a look for you though Should that be the case, then THANK YOU O GREAT LORD!
Vicer/Spitfire Posted December 18, 2006 Posted December 18, 2006 i think those issues have been resolved in DM already, paul. I'll have a look for you though Should that be the case, then THANK YOU O GREAT LORD!
Silentlink Posted December 19, 2006 Posted December 19, 2006 i think those issues have been resolved in DM already, paul. I'll have a look for you though Should that be the case, then THANK YOU O GREAT LORD! When playing RPG in SA-MP, which I am doing alot, the Sirens on the vehicles aint synced. Which is highly annoying when Roleplaying a police officer and/or a medic!
Vicer/Spitfire Posted December 21, 2006 Posted December 21, 2006 That's why you type siren noises into chat, if that is the case.
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