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Synced traffic lights?


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Posted

those are good ideas for a RPG mod...

turn shooting off, but maybe have a specific area where you can use guns... like an arena area so you can kill people and take their money, and ammo, then gain more XP.

now its sound better than i thought

Posted

If the teamkill was off in an RPG, how would you roleplay police and assassinations? It's a personal preference, I guess.

Anyway, synced traffic lights would be lovely. So would multiplayer hot coffee (just kidding :-P). Keep up the good work.

Posted
If the teamkill was off in an RPG, how would you roleplay police and assassinations? It's a personal preference, I guess.
put them on another team... and if 2 is not enoegh, why don't have 3 or 4 teams then, it could suit good for RPG
  • 3 weeks later...
Posted

RPG is already done on a lot of servers ones that I enjoy the most if I wanted to play DM I would play a different game, I want realism and the ability to be a cop and do things the right way or whicherver roll you choose to be. Lights synced would be nice. Heck been wanting that since GTAVC. Also another question would be. Are the emergency lights/sirens synced? Otherwise it really provides nothing for pulling someone over.

Posted
RPG is Also another question would be. Are the emergency lights/sirens synced?

I believe they are, since they are already synced in MTA:VC 0.5.

Posted

I noticed in MTA:SA Race Mod that the horn is not synched on emergency vehicles, and the secoundary siren is not synched. only the primary siren and lights are sycnhed.

I don't care though. I like the fact that the siren is synched, unlike SA-MP.

Posted
i think those issues have been resolved in DM already, paul. I'll have a look for you though

Should that be the case, then THANK YOU O GREAT LORD!

:?

When playing RPG in SA-MP, which I am doing alot, the Sirens on the vehicles aint synced. Which is highly annoying when Roleplaying a police officer and/or a medic!

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