Guest Posted November 10, 2006 Share Posted November 10, 2006 I did a search for this and I hope I didn't miss a similar post, but sorry in advance if this post is a) in the wrong section, b) a duplicate question, or c)completely retarted. Anyway... After seeing This Picture I was wondering if removing satchel charges would be possible through scripting or commands etc. Link to comment
Sprinter Posted November 10, 2006 Share Posted November 10, 2006 I'm 99% sure that you can do that with the SDK. Link to comment
paul527 Posted November 10, 2006 Share Posted November 10, 2006 Actually i think thats a built-in feature of DeathMatch... someone correct me if im wrong, thanks Link to comment
Robix Posted November 10, 2006 Share Posted November 10, 2006 You mean remove the bomb?witch is already placed?I don't think so. And maybe stop saying what with SDK editor everythink is possible! It's not even in alpha stage so there is no SDK at all and you can't say what will be possible to make with that! Link to comment
Sprinter Posted November 10, 2006 Share Posted November 10, 2006 I thought he meant removing the satchel charge from the map, not removing an already placed satchel charge. And about the SDK, i know there's no SDK yet but from what I've heard from other people ALOT of things are able to do with that one. Link to comment
paul527 Posted November 10, 2006 Share Posted November 10, 2006 ohh, you mean removing them, that's probably not in the Deathmatch version, i should have read alittle closer. Anyways, it does sound possible with SDK... Link to comment
Guest Posted November 10, 2006 Share Posted November 10, 2006 Sorry I should have made it more clear. What I meant was, while playing, to be able to remove/delete a satchel that you had thrown. What I had in mind was role playing for kidnappers, for example you throw a satchel charge on someone and threaten to blow them up if they don't get you money. When/if they pay you could remove the satchel so you wouldn't be able to blow them up anymore. Link to comment
orappa Posted November 10, 2006 Share Posted November 10, 2006 And maybe stop saying what with SDK editor everythink is possible!It's not even in alpha stage so there is no SDK at all and you can't say what will be possible to make with that! Actually, the mod is in alpha stage. I think you mean beta. Proof of what the SDK can do can be seen in Race and what you've seen of DM so far. Link to comment
Robix Posted November 11, 2006 Share Posted November 11, 2006 And maybe stop saying what with SDK editor everythink is possible!It's not even in alpha stage so there is no SDK at all and you can't say what will be possible to make with that! Actually, the mod is in alpha stage. I think you mean beta. Proof of what the SDK can do can be seen in Race and what you've seen of DM so far. No I'm speaking about SDK program not mta dm.Yes i know mta dm is in alpha but i didn't heard any news about SDk editor!No screenshoots no news so I think what SDK editor is not out yet even in alpha stage!Maybe only devs have somthink like SDK but this SDK is for more experianced peoples.For ppls who know c++ or somthink like that! I'm very sorry if im not right! Link to comment
Mnightmare Posted November 15, 2006 Share Posted November 15, 2006 Sorry I should have made it more clear. What I meant was, while playing, to be able to remove/delete a satchel that you had thrown. What I had in mind was role playing for kidnappers, for example you throw a satchel charge on someone and threaten to blow them up if they don't get you money. When/if they pay you could remove the satchel so you wouldn't be able to blow them up anymore. or, they could give u the money and u could blow them up anyway.. muahaha Link to comment
paul527 Posted November 15, 2006 Share Posted November 15, 2006 or, they could give u the money and u could blow them up anyway.. muahaha lol, never negotiate with terrorists! Link to comment
Mnightmare Posted November 16, 2006 Share Posted November 16, 2006 hehe... but u know, if I was the guy beeing threatend with a satchel charge on my back, I would just follow the guy that is trying to blow me up, and try to get as close as possible, that way if I die, he dies.. .. Link to comment
paul527 Posted November 16, 2006 Share Posted November 16, 2006 hehe... but u know, if I was the guy beeing threatend with a satchel charge on my back, I would just follow the guy that is trying to blow me up, and try to get as close as possible, that way if I die, he dies.. .. sound like a trick from the Racing Mod Link to comment
Slothman Posted November 17, 2006 Share Posted November 17, 2006 if you get close enough for someone to attach a satchel to you, you have it coming. Link to comment
B@TM@N Posted November 17, 2006 Share Posted November 17, 2006 "Get in the car or im gonna blow you up" Muahahha Link to comment
Leviathan Posted November 19, 2006 Share Posted November 19, 2006 do you allso get knocked down when someone throws a satchel charge on you with maximum throw power? Link to comment
Clerlic Posted March 15, 2007 Share Posted March 15, 2007 "Get in the car or im gonna blow you up"Muahahha BTW what will happen if you sit in a car with satchels on your body? Link to comment
So'lide Posted March 15, 2007 Share Posted March 15, 2007 do you allso get knocked down when someone throws a satchel charge on you with maximum throw power? yes Link to comment
kevuwk Posted March 15, 2007 Share Posted March 15, 2007 "Get in the car or im gonna blow you up"Muahahha BTW what will happen if you sit in a car with satchels on your body? when we tested this very recently, if you got in a car with more than 1 on you and then they were detonated, 1 blew up, you get out of the car and the rest blow up Link to comment
Obelix Posted March 15, 2007 Share Posted March 15, 2007 1 more question about remote xplosives: What will happen if a player who planted xplosive is killed before activating it? a) Nothing (like in Single Player); b) xplosives will xplode (like in HL2DM); c) the killer will pick up remote control (and rest of xplosives if any is left) from dead player and use it. if its a), then is it possible to script b) and c) with lua? thanx in advance Link to comment
MrJax Posted March 15, 2007 Share Posted March 15, 2007 We fully control the way it works, so we'll probably leave it up to scripts eventually. Link to comment
HuZs Posted March 15, 2007 Share Posted March 15, 2007 Clerlic wrote:B@TM@N wrote: "Get in the car or im gonna blow you up" Muahahha Cool BTW what will happen if you sit in a car with satchels on your body? when we tested this very recently, if you got in a car with more than 1 on you and then they were detonated, 1 blew up, you get out of the car and the rest blow up So the car with passengers doesnt blow up if a satchel detonates in it? That reminded me of this volkswagen ad https://www.youtube.com/watch?v=f9QLK_PtIzc Link to comment
kevuwk Posted March 15, 2007 Share Posted March 15, 2007 Clerlic wrote:B@TM@N wrote: "Get in the car or im gonna blow you up" Muahahha Cool BTW what will happen if you sit in a car with satchels on your body? when we tested this very recently, if you got in a car with more than 1 on you and then they were detonated, 1 blew up, you get out of the car and the rest blow up So the car with passengers doesnt blow up if a satchel detonates in it? That reminded me of this volkswagen ad https://www.youtube.com/watch?v=f9QLK_PtIzc there was an explosion that hurt me but didnt kill me, cant remember if it forced me out of the car or whether i got out, but when that happened the rest of them exploded, the car exploded aswell and i died Link to comment
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