Popular Post BranD Posted July 11, 2025 Popular Post Posted July 11, 2025 (edited) Hey MTA community! I'm happy to release the latest and final version of the In-Game Lua Editor for MTA:SA. Version 4.0 is the definitive release: it adds map editing, a fully movable panel and finally kills the old CEF crashes, all to make development inside the game smoother than ever. This is the last planned version. It is complete, stable and polished, the way I wanted to leave it for the community. What's New in v4.0: Map Editing: create and edit .map files right inside the editor, with full XML syntax highlighting and automatic meta.xml registration. Movable Floating Panel: grab the header and drag the whole editor anywhere on the screen. It stays inside the viewport and centers itself when you open it. CEF Crash Fixes: the random client freezes and crashes when opening or closing the panel are gone, fixed with proper load timing, double validation before every browser call, and hardened content escaping. Open and close it as much as you want. New Theme: a modern dark theme with color-coded file types, so client, server, shared, html, map and meta files are instantly recognizable. Automatic Backups: every file is backed up before it is overwritten on save, and compiled .luac scripts now show their original .lua source. Still includes everything from before: Create Resources directly in the editor, choosing the folder (e.g., [ADMIN], [GAMEMODES]). Rename and Relocate Resources in one single action. Delete Resources with a confirmation dialog to avoid accidental deletions. Create and Edit Client, Server, Shared, HTML and Map files, with subfolder support. Base Path System to restrict developers to specific folders, perfect for team organization and isolating workspaces. Optional Function guardrail to block risky functions like loadstring, setAccountPassword, removeAccount and others when enabled. In-Panel Notifications giving real-time feedback for every action. Security: Full ACL Permission System to control access and operations, with guest accounts blocked automatically. Activity Logs with SQLite tracking every create, edit, delete, rename and restart operation. Path Protection, escaped dynamic content and a 1 MB per-file limit to prevent risky operations. Five languages: English, Spanish, Portuguese, Turkish and Arabic. Video Demo: https://youtu.be/mc87jbFDJIk Download / GitHub Repository: https://github.com/TridentSky/LuaEditorMTA Discord: https://discord.gg/mjWuv7Zbyh How it Works: The In-Game Lua Editor lets you browse, create, edit and delete Lua, HTML and Map files in real time, directly inside MTA:SA. No external editors, no FTP uploads, and no server restarts required. Installation Instructions: 1. Download the resource and add it to your server. 2. Grant "Admin" ACL permissions to the resource. 3. Edit the permissionACL variable in editorS.lua with your admin group. 4. Use the /editor command in-game to open the editor. Let me know your thoughts and feedback! This tool has saved me countless hours, and version 4.0 is the complete result I wanted to share with everyone. Thank you all for the support over the releases. Developed by BranD - Trident Sky Company Edited June 5 by BranD added new features | 2026 3 2 www.tridentsky.net
Guest turret001 Posted July 16, 2025 Posted July 16, 2025 Seems like you forgot to link the community.mtasa.com download link here it is https://community.multitheftauto.com/index.php?p=resources&s=details&id=19012
BranD Posted July 16, 2025 Author Posted July 16, 2025 2 hours ago, turret001 said: Seems like you forgot to link the community.mtasa.com download link here it is https://community.multitheftauto.com/index.php?p=resources&s=details&id=19012 Thanks for reminding me, by the way, I opened a repository where you can help me improve it even more. www.tridentsky.net
FernandoMTA Posted July 21, 2025 Posted July 21, 2025 Good luck with this project, nice start! 1 Nando's Resources https://forum.multitheftauto.com/topic/139644-rel-nandos-resources/
BranD Posted June 5 Author Posted June 5 This resource has been updated. Originally created without AI, I decided to develop an improved version, correcting all interface errors using ClaudeCode Opus 4.8. I was amazed at how well it performed. I should also mention that the backend code was slightly improved and some new features were added. www.tridentsky.net
J4cobLIVEmain Posted June 7 Posted June 7 On 05/06/2026 at 19:53, BranD said: This resource has been updated. Originally created without AI, I decided to develop an improved version, correcting all interface errors using ClaudeCode Opus 4.8. I was amazed at how well it performed. I should also mention that the backend code was slightly improved and some new features were added. Hey. I don't think you should be majorly ashamed with the AI usage, if you are not selling the script or anything. I used Gemini Pro in the past, and it gave amazing results tho, but it's better of course to know script knowledge. I don't know if you saw, but I did this with 98% AIÂ and it's clunky af, but works, still AI will not replace humans at scripting I dont see it coming anytime soon, but who knows lol
BranD Posted Sunday at 18:03 Author Posted Sunday at 18:03 13 hours ago, J4cobLIVEmain said: Hola. No creo que debas avergonzarte demasiado por usar IA, si no vendes el script ni nada por el estilo. Usé Gemini Pro en el pasado y dio resultados increÃbles, pero claro, es mejor tener conocimientos de programación. No sé si lo viste, pero lo hice con un 98% de IA  y es bastante tosco, pero funciona. Aun asÃ, la IA no va a reemplazar a los humanos en la programación, no creo que eso suceda pronto, pero quién sabe, jaja. Not at all. Quite the opposite, actually. I wanted to experiment with using AI for Lua development in MTA:SA, and I found it incredible. I've always built everything from scratch without relying on AI, and I can comfortably handle any development work without these tools. That said, I have to admit it's amazing—it's incredibly fast, efficient, and able to maintain a huge amount of context across projects, which makes the development process much smoother. 1 www.tridentsky.net
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