Jump to content

Search the Community

Showing results for tags 'lua editor in-game resource manager'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Multi Theft Auto: San Andreas 1.x
    • Support for MTA:SA 1.x
    • User Guides
    • Open Source Contributors
    • Suggestions
    • [Read-Only] Ban appeals
  • General MTA
    • News
    • Media
    • Site/Forum/Discord/Mantis/Wiki related
    • MTA Chat
    • Other languages
  • MTA Community
    • Scripting
    • Maps
    • Resources
    • Other Creations & GTA modding
    • Competitive gameplay
    • Servers
  • Other
    • General
    • Multi Theft Auto 0.5r2
    • Third party GTA mods
  • Archive
    • Archived Items
    • Trash

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Gang


Location


Occupation


Interests

Found 1 result

  1. Hey MTA community! I'm happy to release the latest and final version of the In-Game Lua Editor for MTA:SA. Version 4.0 is the definitive release: it adds map editing, a fully movable panel and finally kills the old CEF crashes, all to make development inside the game smoother than ever. This is the last planned version. It is complete, stable and polished, the way I wanted to leave it for the community. What's New in v4.0: Map Editing: create and edit .map files right inside the editor, with full XML syntax highlighting and automatic meta.xml registration. Movable Floating Panel: grab the header and drag the whole editor anywhere on the screen. It stays inside the viewport and centers itself when you open it. CEF Crash Fixes: the random client freezes and crashes when opening or closing the panel are gone, fixed with proper load timing, double validation before every browser call, and hardened content escaping. Open and close it as much as you want. New Theme: a modern dark theme with color-coded file types, so client, server, shared, html, map and meta files are instantly recognizable. Automatic Backups: every file is backed up before it is overwritten on save, and compiled .luac scripts now show their original .lua source. Still includes everything from before: Create Resources directly in the editor, choosing the folder (e.g., [ADMIN], [GAMEMODES]). Rename and Relocate Resources in one single action. Delete Resources with a confirmation dialog to avoid accidental deletions. Create and Edit Client, Server, Shared, HTML and Map files, with subfolder support. Base Path System to restrict developers to specific folders, perfect for team organization and isolating workspaces. Optional Function guardrail to block risky functions like loadstring, setAccountPassword, removeAccount and others when enabled. In-Panel Notifications giving real-time feedback for every action. Security: Full ACL Permission System to control access and operations, with guest accounts blocked automatically. Activity Logs with SQLite tracking every create, edit, delete, rename and restart operation. Path Protection, escaped dynamic content and a 1 MB per-file limit to prevent risky operations. Five languages: English, Spanish, Portuguese, Turkish and Arabic. Video Demo: https://youtu.be/mc87jbFDJIk Download / GitHub Repository: https://github.com/TridentSky/LuaEditorMTA Discord: https://discord.gg/mjWuv7Zbyh How it Works: The In-Game Lua Editor lets you browse, create, edit and delete Lua, HTML and Map files in real time, directly inside MTA:SA. No external editors, no FTP uploads, and no server restarts required. Installation Instructions: 1. Download the resource and add it to your server. 2. Grant "Admin" ACL permissions to the resource. 3. Edit the permissionACL variable in editorS.lua with your admin group. 4. Use the /editor command in-game to open the editor. Let me know your thoughts and feedback! This tool has saved me countless hours, and version 4.0 is the complete result I wanted to share with everyone. Thank you all for the support over the releases. Developed by BranD - Trident Sky Company
×
×
  • Create New...