Shibsol Posted September 7 Share Posted September 7 I have a server bulit on 1.6.0 MTA version, it works well, no lags etc, but it has many cars and maps, the problem is that you can play it well for 30 - 40 minutes, then game unfortunately crash, or else, freeze. It happens not only to me as host, but also for players who just join and play their sessions in solo, is there a way to make car/map models unload when player is away from them? or atleast when player goes into carshop, garage, to make models reload and extract them from buffer memory? Im not so skilled at coding such things, i want to see if its possible, because i played on few servers that maybe uses it, through Loading-Screens, which is i think makes all the job behind, unloading-loading txd/dff. IF i delete the car resource, it runs good, up to hours of playthrough, but when i boot resource up, it will start like a countdown. Resource is nearly 400 - 500 MB, and reaches somewhat 45 cars. Link to comment
Administrators Tut Posted September 7 Administrators Share Posted September 7 For best reception I've moved your question into the scripting section. 1 Link to comment
RekZ Posted September 8 Share Posted September 8 @Shibsol try to use this resource, maybe there are some leaks in your way to import mods, i have 2gb of mods (vehicles, skins and maps) and all works fine, the resource is very easy to use, and it loads the mods 'friendly' for the CPU Link to comment
Shibsol Posted September 8 Author Share Posted September 8 11 hours ago, RekZ said: @Shibsol try to use this resource, maybe there are some leaks in your way to import mods, i have 2gb of mods (vehicles, skins and maps) and all works fine, the resource is very easy to use, and it loads the mods 'friendly' for the CPU @RekZ it didn't help much, yeah, client loading faster, but crash still appears (game frozen) after nearly 44 minutes of playing. Link to comment
RekZ Posted September 8 Share Posted September 8 Use the performancebrowser and monitorice your client to see what resource have the data leaks 1 Link to comment
Shibsol Posted September 9 Author Share Posted September 9 On 09/09/2024 at 01:40, RekZ said: Use the performancebrowser and monitorice your client to see what resource have the data leaks @RekZ It partically fixed the issue, there was mem leak in two resources, exactly one has particles and other was map-caching for custom maps loader. Removed them, first of all game last longer before crashing, but they still appear, code says Out of Memory. I just think is because of cars, since i use tuning system, cars weight 6 - 15 mb each. Link to comment
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