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C6rGSy5.png

Hi there! Today, I would like to share with you my texture pack, which I have utilized in my previous maps. I will be updating this thread after every ten maps I create, as planned. I truly hope you enjoy using these textures!

 

Eternal Lightning
(Nebla - Inazuma)
spacer.png
 
Sumeru's breath
(Nebla - Sumeru)
esO7wo7.png
 
 
Memorial of Deshret
(Nebla - Mausoleum of King Deshret
28TgQZL.png
 
 
Trial of Fontaine
(Nebla - Fontaine)
8MKK8HD.png
 
 
Mars Mission
(Nebla - Mars Effect)
yOuOiEm.png
 
 
Reaper Chase
(Nebla v.7 - Mass Effect)
xRGTM6d.png
 
 
 
Academic tactics
(Nebla - Akademiya)
jAvNqhB.png
 
   
Iram's Past
(Nebla - Iram of The Pillars)
G9WEZfO.png
 
 
Fresh Pool
(Nebla ft. ZeRoXy - Revolt: Pool Days)
kol34E0.png
 
 
Virtualist
(Nebla ft. DiatroN - VirtuaL)
2Wu9VPf.png
 
 
 
 
 
Installation (For Testing & Preview)
  • Download any texture file(s) you liked
  • Extract zip files and put them into server/mods/deathmatch/resources
  • Get in game and type /refresh & then type /start [Texture file name] For example, /start EternalLightning


 

Installation for engaging the texture with your map

 

  • Copy all the files in the file except meta.xml and then put them into your map file
  • open the meta.xml in the texture file and copy the codes
  • paste them into your map's meta.xml
    without lines below
  • HLNnlGU.png


If the texture file has extra brown.dff & grey.dff put the code below into your map's meta.xml

 
   <script src="client.lua" type="client" />
    <file src="grey.dff" type="client" />
    <file src="brown.dff" type="client" />
    <file src="vgehshade.txd" type="client" />
    <file src="vgsehseing1.txd" type="client" />

 

If there aren't extra grey.dff & brown.dff files, simply remove them in meta.xml code like as below

 
  <script src="client.lua" type="client" />
    <file src="vgehshade.txd" type="client" />
    <file src="vgsehseing1.txd" type="client" />

 

In some files, there may only be 'vgsehseing1.txd.' So, you need to remove 'vgehshade.txd' from the meta.xml because that file does not exist. Be cautious with this part; if you test your map with a defined texture that is not present in the map, it may don't start your map.

If that happens, simply don't panic. And read below

Solution: go to server/mods/deathmatch/resources and delete everything in editor_dump & editor_test files.
Then get in game and type

/restart editor_main
/restart editor_gui
/restart editor_dump


And done, you can play your map now.
Don't worry, your map is not gone; it's actually bugged due to including a texture in the meta.xml file as if it exists in the map, even though it does not exist in the actual files.

Your sincerely,
Nebla

Edited by Nebla

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