Carl Rayanitch DZ Posted March 29, 2024 Posted March 29, 2024 is there a way to run the file vehicles.ide trough a script that loads that file? just like we can with handling.cfg. i feel like there's functions missing for vehicles.ide to even be possiblle to load in an mtasa server. thoughts?
FileEX Posted April 5, 2024 Posted April 5, 2024 You can do the loading of the vehicles.ide file as done at Handling Loader by fileOpen, fileRead functioons
Carl Rayanitch DZ Posted April 14, 2024 Author Posted April 14, 2024 On 05/04/2024 at 22:56, FileEX said: You can do the loading of the vehicles.ide file as done at Handling Loader by fileOpen, fileRead functioons tell me more about it, i've never heard about these things, explain breifly pls
FileEX Posted April 14, 2024 Posted April 14, 2024 The player places the vehicles.ide file in the mta->mods->deathmatch->resources->your resource directory Then, from the script level, you open this file and load data from it. Exactly the same as the script above. You can check its source code If you just want to have the vehicles.ide file on the server, you can upload it to your server's FTP and load it on the server side. I don't know what you want to achieve, but the only option is to manually read the file contents and parse its contents
Carl Rayanitch DZ Posted April 14, 2024 Author Posted April 14, 2024 6 hours ago, FileEX said: The player places the vehicles.ide file in the mta->mods->deathmatch->resources->your resource directory Then, from the script level, you open this file and load data from it. Exactly the same as the script above. You can check its source code If you just want to have the vehicles.ide file on the server, you can upload it to your server's FTP and load it on the server side. I don't know what you want to achieve, but the only option is to manually read the file contents and parse its contents the problem is how do i load vehicles.ide from server side or whatever...? i don't think there's enough functions for mta to at least read wheel type either.
FileEX Posted April 15, 2024 Posted April 15, 2024 Upload your vehicles.ide to your server's FTP and load it on the server side with fileOpen and fileRead.
Carl Rayanitch DZ Posted April 15, 2024 Author Posted April 15, 2024 what i mostly want from vehicles.ide is to make vehs load with an 'mtruck'. 1
Carl Rayanitch DZ Posted April 16, 2024 Author Posted April 16, 2024 mta has to make a function for wheels in vehicles.ide to change vehs wheels type. can't make it work for now...
Carl Rayanitch DZ Posted May 19, 2025 Author Posted May 19, 2025 On 17/04/2024 at 12:27, FileEX said: What do you mean by wheel type? Monster Truck and a Bike and a Car don't have the same wheel collider. you can look up 3d wheel collider gtasa on YT
Moderators Tut Posted May 26, 2025 Moderators Posted May 26, 2025 On 19/05/2025 at 14:46, Carl Rayanitch DZ said: Monster Truck and a Bike and a Car don't have the same wheel collider. you can look up 3d wheel collider gtasa on YT This is what OP shared in discord a while ago (but did not share here) @FileEX
FernandoMTA Posted May 31, 2025 Posted May 31, 2025 ^^ nice video So could we have that changing of wheel collider in MTA? Probably with some reverse engineering and hooks yes
Carl Rayanitch DZ Posted December 6, 2025 Author Posted December 6, 2025 On 26/05/2025 at 11:41, Tut said: This is what OP shared in discord a while ago (but did not share here) @FileEX is it possible to achieve that?
Moderators Tut Posted December 9, 2025 Moderators Posted December 9, 2025 On 06/12/2025 at 10:11, Carl Rayanitch DZ said: is it possible to achieve that? Using custom physics, maybe. Dynamic objects use whole body colliders too just like the wheel in the video. But you'd have to find a way to use those dynamic objects as your vehicle's wheels instead of its default wheel model and collider
Carl Rayanitch DZ Posted December 15, 2025 Author Posted December 15, 2025 On 09/12/2025 at 09:23, Tut said: Using custom physics, maybe. Dynamic objects use whole body colliders too just like the wheel in the video. But you'd have to find a way to use those dynamic objects as your vehicle's wheels instead of its default wheel model and collider why don't we add vehicles.ide just like handling config in MTA ?
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