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vehicles.ide


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  • 2 weeks later...

The player places the vehicles.ide file in the mta->mods->deathmatch->resources->your resource directory
Then, from the script level, you open this file and load data from it. Exactly the same as the script above. You can check its source code

If you just want to have the vehicles.ide file on the server, you can upload it to your server's FTP and load it on the server side. I don't know what you want to achieve, but the only option is to manually read the file contents and parse its contents

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6 hours ago, FileEX said:

The player places the vehicles.ide file in the mta->mods->deathmatch->resources->your resource directory
Then, from the script level, you open this file and load data from it. Exactly the same as the script above. You can check its source code

If you just want to have the vehicles.ide file on the server, you can upload it to your server's FTP and load it on the server side. I don't know what you want to achieve, but the only option is to manually read the file contents and parse its contents

the problem is how do i load vehicles.ide from server side or whatever...? i don't think there's enough functions for mta to at least read wheel type either.

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