Hedning Posted April 23, 2006 Share Posted April 23, 2006 Is there any way to change the object limit? Link to comment
Aeron Posted April 24, 2006 Share Posted April 24, 2006 Is there any way to change the object limit? Yes, hack into gtasa.exe and increase the limit. Link to comment
Ransom Posted April 24, 2006 Share Posted April 24, 2006 Increase the pointer pools, I'm campaigning for doubled object limits. Link to comment
Hedning Posted April 25, 2006 Author Share Posted April 25, 2006 Is there any way to change the object limit? Yes, hack into gtasa.exe and increase the limit. Ok, i have oppned the ta.exe file now. Now what? Ransom?? Link to comment
eAi Posted April 26, 2006 Share Posted April 26, 2006 Hacking the exe will not work, we change the pool size at runtime. We'll look at increasing the limits at some point. Link to comment
Hedning Posted April 26, 2006 Author Share Posted April 26, 2006 Increase the pointer pools, I'm campaigning for doubled object limits. How? Link to comment
Lággy Posted April 28, 2006 Share Posted April 28, 2006 We'll look at increasing the limits at some point. Will the GTA:SA engine be able to handle it? Link to comment
Aeron Posted April 28, 2006 Share Posted April 28, 2006 We'll look at increasing the limits at some point. Will the GTA:SA engine be able to handle it? The question is: will your PC be able to handle it Link to comment
Guest Posted April 28, 2006 Share Posted April 28, 2006 We'll look at increasing the limits at some point. Will the GTA:SA engine be able to handle it? The engine will. Link to comment
Lággy Posted April 29, 2006 Share Posted April 29, 2006 Will the GTA:SA engine be able to handle it? The question is: will your PC be able to handle it I'm very sure. It runs half life 2 pretty good at normal gfx. Link to comment
Gamefreek Posted April 29, 2006 Share Posted April 29, 2006 You pc running HL2 at normal GFX doesnt mean anything. Increasing the pool limit isnt a very good idea for those with pcs that barely meet the requirments and could push them away from MTA Link to comment
iam2noob4u Posted May 2, 2006 Share Posted May 2, 2006 Hacking the exe will not work, we change the pool size at runtime. and there isnt a way of letting us change the pool size manually i guess? btw if you change it you should make it so, that you can make 1000 objects in total and 500 DIFFERENT objects (just an example, you can change the numbers) you could let map creaters choose an object limit at start 250, 500 or 750 (again just example numbers). serveradmins could choose for downloading 250 ones only, so users with pc's that barely meet the requirements can join those servers (that servers could put it in their name). You should prevent players choosing 750, place their objects and changing it to 250 by letting them choose at start (when creating a new map), and automaticly ask the question to higher it when they reach it*. also if they´ve chosen 500 and they didnt even reach 250 when saving, ask them if they want to lower it (or ask them one time in 10 saves [to prevent that it gets annoying][and you couldnt geuss it, all those numbers are examples!], and add a function auto-lower/auto-higher limit). *ask after saving, and save again then (dunno why, just seams more smarter to me (if you get any problems when changing)) Link to comment
Lággy Posted June 6, 2006 Share Posted June 6, 2006 At GTA forums, I found a hack which made the draw distance higher. Using this type of hacking, it maybe possable to lower the draw distance to increase the object limit memory. Since I'm no hacker, I don't know if I'm correct, but it's worth a try. I said this in the Dinghy Falls 3 topic. Maybe posting it here would help the object limit problem. Link to comment
Sodisna Posted June 13, 2006 Share Posted June 13, 2006 If people really love MTA, they'd upgrade there PCs. Link to comment
Harry Posted June 14, 2006 Share Posted June 14, 2006 If people really love MTA, they'd upgrade there PCs. I wouldnt depend on it and make MTA available for ordinairy ppl. Otherwise you wont have any players left in the long run Link to comment
Wheelburner Posted March 7, 2007 Share Posted March 7, 2007 Nobody have'nt tell yet how And if it is possible with hacking to mta:sa.exe then can someone make a readme or something like that? Link to comment
Brophy Posted March 7, 2007 Share Posted March 7, 2007 Hacking of any kind (including discussion of which) will get you banned Link to comment
lil Toady Posted March 7, 2007 Share Posted March 7, 2007 Hacking of any kind (including discussion of which) will get you banned we shouldn't discuss mta here then Link to comment
Harry Posted March 8, 2007 Share Posted March 8, 2007 IMHO a decent hack/anything to solve a problem won't get you banned. Link to comment
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