redditing Posted May 6, 2020 Share Posted May 6, 2020 I have an object enlarged by 30 times [SetObjectScale ('object', 30.0)] and my problem is when you look, e.g. slightly to the right, the object disappears, and if you turn left, it suddenly appears. It can be fixed, please help! Link to comment
_Ace Posted May 7, 2020 Share Posted May 7, 2020 (edited) first try setOcclusionsEnabled if doesnt work use: engineSetModelLODDistance(object id, distance visible) this is client side. if the object you are using dont have a lod (some objects dont have lod), you will need to create one and place in the same position/ attach it to the original, use the same object, same scale, and the last argument true, (to set as the lod) set it to setLowLODElement and then use engineSetModelLODDistance too Edited May 7, 2020 by _Ace 1 Link to comment
#\_oskar_/# Posted May 7, 2020 Share Posted May 7, 2020 I think this is it setFarClipDistance 1 Link to comment
Administrators Tut Posted May 7, 2020 Administrators Share Posted May 7, 2020 Object boundaries are stored in collision files. These are the safe frames for when an object will render. When you scale an object, you only scale the visible mesh and not the collision. This means that your model exceeds its allowed boundaries. Link to comment
redditing Posted May 7, 2020 Author Share Posted May 7, 2020 3 hours ago, Tut said: Object boundaries are stored in collision files. These are the safe frames for when an object will render. When you scale an object, you only scale the visible mesh and not the collision. This means that your model exceeds its allowed boundaries. I know that, i created colissions woth other objects in normal scale and alpha 0 Link to comment
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