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#\_oskar_/#

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#\_oskar_/# last won the day on August 9

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    بما انك دخلت بروفايــلي صلي على النبي محمد صل الله عليه وسلم
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  1. If you want to attach in the object dxCreateRenderTarget dxSetRenderTarget dxCreateShader dxSetShaderValue engineApplyShaderToWorldTexture or you mean this? DxDrawTextOnElement
  2. #\_oskar_/#

    BindKey

    You have to add it with the window open this is an example window = guiCreateWindow(0.33, 0.35, 0.34, 0.31, "Test", true) VEHICLE_SETTINGS = false bindKey( "x", "down", function() if isPedInVehicle ( localPlayer ) and VEHICLE_SETTINGS == false then guiSetVisible( window, true) showCursor( true ) VEHICLE_SETTINGS = true else guiSetVisible( window,false) showCursor( false ) VEHICLE_SETTINGS = false end end)
  3. #\_oskar_/#

    BindKey

    He is working VEHICLE_SETTINGS = false bindKey( "x", "down", function() if isPedInVehicle ( localPlayer ) and VEHICLE_SETTINGS == false then openVehicleSettings() VEHICLE_SETTINGS = true else closeVehicleSettings() VEHICLE_SETTINGS = false end end)
  4. #\_oskar_/#

    BindKey

    if isPedInVehicle ( localPlayer ) and VEHICLE_SETTINGS == false then
  5. #\_oskar_/#

    BindKey

    VEHICLE_SETTINGS = false addCommandHandler("steer", function() if VEHICLE_SETTINGS == false then openVehicleSettings() VEHICLE_SETTINGS = true else closeVehicleSettings() VEHICLE_SETTINGS = false end end) bindKey( "x", "down", "steer" ) or VEHICLE_SETTINGS = false bindKey( "x", "down", function() if VEHICLE_SETTINGS == false then openVehicleSettings() VEHICLE_SETTINGS = true else closeVehicleSettings() VEHICLE_SETTINGS = false end end)
  6. playerMarker = {} function handlePlayerMarker(hitElement) if getElementType(hitElement) == "player" then if isElement(playerMarker[hitElement]) then destroyElement(playerMarker[hitElement]) end end end
  7. I don't understand what do you want to do?
  8. guiSetVisible + bindKey
  9. what do you want to do ? Because I see that all the proposed codes are working and there are no problems
  10. Do not photograph codes and put them in a picture
  11. Look at this page
  12. you must use this to calculate the distance getDistanceBetweenPoints3D
  13. Show me your code
  14. us >> onClientRender
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