function changeWeapon(player)
setPedAnimation(player, "colt45", "colt45_reload", -1, false, false, true, true) ------- this part works
setTimer( function (player)
setPedAnimation(player) ---------got nil / doesn't exist
end, 1000, 1,player)
end
addEvent("animCw", true)
addEventHandler("animCw", root, changeWeapon)