girder Posted February 10, 2006 Share Posted February 10, 2006 first you so must be enable to walk into houses. second you must have acces to parachute thierd you must can drive the gokarts and such things fourth you must can select cj skin, cop skin, the purple gang skin,china skin,and an girl skin. or more skins to choose from five i hope that the traffic and such traffic things are synced six all weapons and weather etc water wawe traffic lights and such things are synced 7 money are synced. etc you can make money by killing and use the money for buying food and such things 8 mabye an map maker 9 i should lovely see some pedistrans or bot cops like single player 10 some special features like gangs vs gangs 11 the mod stores should be open and paint stores so you can mod the vechile Link to comment
orappa Posted February 10, 2006 Share Posted February 10, 2006 3. These were in race so I don't see why they wouldn't be in DM. 5. Very unlikely in the first release. 6. Weather was synced in race, so it will most likely be synced in DM too. I'm not sure that traffic lights are really worth syncing though. 8. This will be a feature. They'd be stupid to leave it out as it was so successful in race. 9. Very unlikely in the first release. The ones I left blank are ones that haven't been stated / decided yet. Link to comment
girder Posted February 10, 2006 Author Share Posted February 10, 2006 goooooooooooooooooood good this is gonna be very fun. but i think MTA sa dm will take an year Link to comment
Brophy Posted February 10, 2006 Share Posted February 10, 2006 3. These were in race so I don't see why they wouldn't be in DM.5. Very unlikely in the first release. 6. Weather was synced in race, so it will most likely be synced in DM too. I'm not sure that traffic lights are really worth syncing though. 8. This will be a feature. They'd be stupid to leave it out as it was so successful in race. 9. Very unlikely in the first release. The ones I left blank are ones that haven't been stated / decided yet. 5. Whats the point really? its not like anyone stops on red 9. I dont see why people are wanting peds to be syncd, it would take up too much bandwith and this is supposed to be multiplayer, there is no need for them, they would just get in the way (if u want peds play single player) Link to comment
Wesley Posted February 17, 2006 Share Posted February 17, 2006 I think this things can be added in MTA:SA DM but i agree with girder...it will take some time before MTA:SA DM is out.. Link to comment
Leviathan Posted February 17, 2006 Share Posted February 17, 2006 who knows? the fundament is alleady made. so making the DM can't be that hard? Link to comment
erorr404 Posted February 17, 2006 Share Posted February 17, 2006 good this is gonna be very fun. but i think MTA sa dm will take an year that is totally unfounded Link to comment
Jumba' Posted March 4, 2006 Share Posted March 4, 2006 3. These were in race so I don't see why they wouldn't be in DM.5. Very unlikely in the first release. 6. Weather was synced in race, so it will most likely be synced in DM too. I'm not sure that traffic lights are really worth syncing though. 8. This will be a feature. They'd be stupid to leave it out as it was so successful in race. 9. Very unlikely in the first release. The ones I left blank are ones that haven't been stated / decided yet. 5. Whats the point really? its not like anyone stops on red 9. I dont see why people are wanting peds to be syncd, it would take up too much bandwith and this is supposed to be multiplayer, there is no need for them, they would just get in the way (if u want peds play single player) Ok peds don't have to be synced but traffic lights would e great. Most people like DM and killing everyone @ them. But what about RPG players.... If we wanna play like real life synced lights would be great. Then we could cathc a criminal for going trough red light.... MTA:SA would be great for RPG..synced lights could make it better Link to comment
Leviathan Posted March 4, 2006 Share Posted March 4, 2006 If we wanna play like real life synced lights would be great.Then we could cathc a criminal for going trough red light.... MTA:SA would be great for RPG..synced lights could make it better LOL funny idea. the cop profession probably will become a buisy one. Link to comment
Smepy Posted March 4, 2006 Share Posted March 4, 2006 Another thing that bugs me about mta:vc is that vice city is too damn huge for 20 players, Lots of running around, It would need more than 100 players to keep the action going on, Or close 2 of the cities (people wouldn't like that). How would the team go around this? Now imagine 20 players deathmatch in the whole san andreas open, Finding a player would be like finding a needle in a haystack, literally. Link to comment
Leviathan Posted March 4, 2006 Share Posted March 4, 2006 don't cross-post... I've allready read this in the previous topic I've visited... Link to comment
zerb Posted March 5, 2006 Share Posted March 5, 2006 Now imagine 20 players deathmatch in the whole san andreas open, Finding a player would be like finding a needle in a haystack, literally. Obviously that situation would become very annoying. Some players would keep running away from others, slowing down the gaming experience for those who want to do some actual killing. 100 players on one server alone would be a great experience and im sure it would be fun to play, with alot of people to kill. However lag could become an issue if problems do occur. Hopefully though we can see the servers hold a good amount of people, depending on how the project is being developed. Link to comment
Supreme Overlord Alex Posted March 25, 2006 Share Posted March 25, 2006 And of course we now have Map Editor... Link to comment
Kie Posted March 26, 2006 Share Posted March 26, 2006 I think it would be good for the traffic lights to be synced, me and my clan are all the time stopping and we get confused cuz they r not synced (we enjoy going on casualy sunday drives around san andreas) Link to comment
zerb Posted March 26, 2006 Share Posted March 26, 2006 Why include the traffic lights if just about every player ignores them totally. Peds arent even syncd into MTA so waiting for the light to turn green and seeing no one around, what would be the reason. Link to comment
CoZ Posted March 26, 2006 Share Posted March 26, 2006 Why include the traffic lights if just about every player ignores them totally. Peds arent even syncd into MTA so waiting for the light to turn green and seeing no one around, what would be the reason. i can see why people would like it ... streetracing dragracing etcetc Link to comment
bloodeye Posted March 27, 2006 Share Posted March 27, 2006 Another thing that bugs me about mta:vc is that vice city is too damn huge for 20 players, Lots of running around, It would need more than 100 players to keep the action going on, Or close 2 of the cities (people wouldn't like that). How would the team go around this?Now imagine 20 players deathmatch in the whole san andreas open, Finding a player would be like finding a needle in a haystack, literally. Im no modder but i know that shutting off certain parts of sanandreas would prob be a 5 min job. For example: Use the area limits already in place from single player, exact same road blockings etc Except when you go out of an area such as leave LS instead of egtting a star rating just have a time limit say default 20secs to return to the game area if not you either die and respawn at base or just get respawned back at base. If prefer to die as you wont be trying to glitch as it will effect your score Link to comment
erorr404 Posted March 27, 2006 Share Posted March 27, 2006 Or you could just place all the items in one area and people will have an incentive to stay there, but still have the freedom to leave if they wish. It's better than forcing limits IMO. Link to comment
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