Guest Posted January 28, 2006 Share Posted January 28, 2006 Well i figured i would put up some pictures of this map i have put many hours of work into and im hoping to see some servers hosting it in the next couple days. This is a Rally style map, very long nearly endless, and lots of terrain to roam. There isen't any parts that will completly screw you over, that given your not going 150mph. The map changes alot, tons of scenery as well, which was something i wanted to focus on so people could actually use spectator camera without getting the messed up veiws, although its still bound to happen sometimes. Here are the pics, hope to see some people playing it soon , thanks for your time. Map was uploaded , so here is link http://center.mtasa.com/?p=race&r=698 Link to comment
Leviathan Posted January 28, 2006 Share Posted January 28, 2006 Hmm looks like you've put some time in the map. and glad to see the MTA frame limiter work Link to comment
Guest Posted January 28, 2006 Share Posted January 28, 2006 Really nice. Keep up the work. Link to comment
alwSmokE Posted January 28, 2006 Share Posted January 28, 2006 I'll dload it and put it on the gamersedge.org server 70.86.170.170 Test it out and see if it's any good. feel free to stop by and check it out! Link to comment
erorr404 Posted January 28, 2006 Share Posted January 28, 2006 Cool screenshots, definately gonna try this one and report back. Link to comment
darkdreamingdan Posted January 28, 2006 Share Posted January 28, 2006 Looks great, good work Link to comment
erorr404 Posted January 28, 2006 Share Posted January 28, 2006 Wow awesome, the best concept race I've seen yet.. brilliant. Two suggestions: bikes can't use nitro so those pickups are useless, and very harsh fall at the end with the Infernus (I died on cp 49-54!). Link to comment
Guest Posted January 28, 2006 Share Posted January 28, 2006 Wow awesome, the best concept race I've seen yet.. brilliant. Two suggestions: bikes can't use nitro so those pickups are useless, and very harsh fall at the end with the Infernus (I died on cp 49-54!). Thanks for the compliments, ive put alot of work into this one. Yea the bike part i just forgot to remove the extra nitros along the way, but no big deal. One thing i need to learn is how to just merge the checkpoint with the spawning vehicle pickup as i have seen on a few servers. Yea and the last part i wanted something that really puts the player in a bad position, i could just imagine if more then one car was flying down that, it would create some nice collisions lol. I will probably update it and add a new area, and fix the spawners, and make some extra fixes, as i did find one hole near the end. Link to comment
The-end Posted January 28, 2006 Share Posted January 28, 2006 looks awsome man looks liek you creatated a whole new island (judging by the radar) ...no seriosuly dude taht is truley amazing Link to comment
erorr404 Posted January 28, 2006 Share Posted January 28, 2006 Wow awesome, the best concept race I've seen yet.. brilliant. Two suggestions: bikes can't use nitro so those pickups are useless, and very harsh fall at the end with the Infernus (I died on cp 49-54!). Thanks for the compliments, ive put alot of work into this one. Yea the bike part i just forgot to remove the extra nitros along the way, but no big deal. One thing i need to learn is how to just merge the checkpoint with the spawning vehicle pickup as i have seen on a few servers. Yea and the last part i wanted something that really puts the player in a bad position, i could just imagine if more then one car was flying down that, it would create some nice collisions lol. I will probably update it and add a new area, and fix the spawners, and make some extra fixes, as i did find one hole near the end. To make a vehicle change cp, select a checkpoint, press F3, and select 'Set vehicle-change vehicle.' Looking forward to playing that new area. Link to comment
Brophy Posted January 28, 2006 Share Posted January 28, 2006 yeah, its looks brilliant, good job mate Link to comment
ChrML Posted January 29, 2006 Share Posted January 29, 2006 This map is AMAZING! I've never seen such a perfect map in any beta/server ever . Just downloaded it and tried it in the editor, and it totally kicks ass. Lots of places gives the "Lord of the Rings" feel for me , hehe. Seamless world without holes (though the statue in a tunnel knocked me through a wall once ). Keep up the great work! Link to comment
Ransom Posted January 29, 2006 Share Posted January 29, 2006 Its pretty good... left some of my criticisms on the comments section of your page but overall very nice. Link to comment
MatthewMc Posted January 29, 2006 Share Posted January 29, 2006 (edited) with the replys in a positive manner for this map it has been added to my server. Edited February 1, 2006 by Guest Link to comment
Guest Posted January 30, 2006 Share Posted January 30, 2006 The map has been totally overhauled now, and is ready for the final release. This has been tested too many times to count and im sure the new changes will make it alot more fun. Thankfully i got all the spawning vehicles put into checkpoints now, as well as removed everything that just made people die (statue,fence on dock etc) I generally think with how i have this setup now, the only real way you will be dying is from flipping over rather then damage itself. I think nearly everyone can generally get to the end although with more players it makes more of a challenge so this is what makes it the map it is. The spawnpoint is also spread out so nobody just rams you right off the start and causes you to flip etc, although with 32 people i can Garuntee alot of damage being done lol. Download this version and delete the old one while your at it. Thanks for the compliments, critz, server hosting etc i really appreciate it. http://center.mtasa.com/?p=race&r=930 Here is a few pics, the rest you can see for yourself, there is alot of new improvements, as well as a seamless shore around most of it. Link to comment
erorr404 Posted January 30, 2006 Share Posted January 30, 2006 Can't wait to try it out when I have time Link to comment
bloodeye Posted January 31, 2006 Share Posted January 31, 2006 V nice map, funny as fall at the end lol. But how did u tilt the tunnel down? and ive seen ,maps with raods tilted on there side how do u do that? Link to comment
erorr404 Posted February 6, 2006 Share Posted February 6, 2006 Strangely, I always drown in the vortex before the countdown ends. I remember spawning just fine before. Anyone else drown when they spawn? Link to comment
erorr404 Posted February 6, 2006 Share Posted February 6, 2006 Strangely, I always drown in the vortex before the countdown ends. I remember spawning just fine before. Anyone else drown when they spawn? Link to comment
Catzilla Posted February 13, 2006 Share Posted February 13, 2006 Yes, that bug.. bugged me very much, until I edited the map a little and raised the spawnpoints - people were dying too damn fast. Link to comment
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