eAi Posted October 8, 2005 Share Posted October 8, 2005 Our Quality Assurance team has put together another video showing you one of the major features we've been working on recently. Visit the blog for more information and to download it! PHP developers required! We're also looking for a couple of PHP developers to help us work on an interesting project, if you're a competent PHP programmer and willing to dedicate some time to develop an exciting concept, please contact us on IRC (irc.multitheftauto.com). Link to comment
njr1489 Posted October 8, 2005 Share Posted October 8, 2005 I'll check it out, post comments later. Link to comment
njr1489 Posted October 8, 2005 Share Posted October 8, 2005 That was fast.. Not the torrent though. Link to comment
kaboom Posted October 8, 2005 Share Posted October 8, 2005 That was fast.. Not the torrent though. My torrent is done, NICE VID!! Link to comment
MeanpantheR Posted October 8, 2005 Share Posted October 8, 2005 dont use bit torrent anymore, can anyone setup a mirror and reply please. thx edit: ty njr1489 Link to comment
njr1489 Posted October 8, 2005 Share Posted October 8, 2005 Adding streets and ramps through the game with wierd camera angles is the feature? I already pictured it would be like this. If its "The Feature", im not impressed. BTW this isn't a flame post. Link to comment
orappa Posted October 8, 2005 Share Posted October 8, 2005 Adding streets and ramps through the game with wierd camera angles is the feature? I already pictured it would be like this. If its "The Feature", im not impressed.BTW this isn't a flame post. Watch the end of the video.... it's not just streets and ramps. You can add ANYTHING, even explosive barrels. Btw, what were you actually expecting? Link to comment
njr1489 Posted October 8, 2005 Share Posted October 8, 2005 I don't really like it, maybe because it was just hyped up to much. BTW one question, won't loading too many objects give trouble for others playing the game? Link to comment
Slothman Posted October 8, 2005 Share Posted October 8, 2005 incredibly cool, wait till you can see what it can really do Link to comment
orappa Posted October 8, 2005 Share Posted October 8, 2005 Yeah, it's difficult to show you everything in a 2.5 min video. Link to comment
ChrML Posted October 8, 2005 Share Posted October 8, 2005 I don't really like it, maybe because it was just hyped up to much.BTW one question, won't loading too many objects give trouble for others playing the game? I love how you can be so negative to everything. Can't you see how many possibilities this brings? Even more for deathmatch. Your life must be very boring . Tell me what secret would be ideal for you. Link to comment
Ransom Posted October 8, 2005 Share Posted October 8, 2005 (edited) Hey, negative nancy, how can you say its too hyped if you never even played it? Thats not the released version, we are well aware of the goofy camera control (not being able to rotate around the cursor, only moving cursor left/right), and it should be changed. I think chrml is smart in pointing out that ppl need to remember what this means for the future of MTA (ex: deathmatch) too. You could make an entire town to battle it out in the middle of the sky complete with pickups and such easily. I don't see how anyone cannot be amazed that MTA has hooked in GTA so well, that they can just create players, cars, and models 'on the fly', with virtually no problems. Also note how mass car changes don't bother the game, nor does TONS of models. Thats the most amazing thing I've ever seen, I can't scm code for an offline mod and get those results As far as lag goes, no BLUE is not magical, there is lag like every other game in the world. Remember though, these videos of gameplay were done by compiling captured video from many peoples perspectives on many different connections in countries around the world!!! Edited October 8, 2005 by Guest Link to comment
ThE_cHeEsE2 Posted October 8, 2005 Share Posted October 8, 2005 Wow! Shit I can only imagine the lines of code that must of gone into that monster That is very very impressive! God I would never have imagined that being possible. MTA Team you should release a stand alone ingame map editor which just puts the id and position into GTA's IPL format, that would be great for map editors! Link to comment
Slothman Posted October 8, 2005 Share Posted October 8, 2005 one of the more impressive things is that we can actually make these objects appear out in the middle of the ocean. you know, that endless mass of water Link to comment
Kent747 Posted October 8, 2005 Share Posted October 8, 2005 or 500 feet in the air, would be fun to have a level like mario kart where if you fall off the edge you lose Kent Link to comment
nick Posted October 8, 2005 Share Posted October 8, 2005 its much more attractive in person, njr Link to comment
Toreno Posted October 8, 2005 Share Posted October 8, 2005 I love how you can be so negative to everything. Can't you see how many possibilities this brings? Even more for deathmatch. Your life must be very boring Neutral. Tell me what secret would be ideal for you. lol! and njr used to call me negative; ironic isn't it BTW one question, won't loading too many objects give trouble for others playing the game? well if the amount of objects exceed the limit, the game will probably crash(if it doesn't exceed the limit; there shouldn't be a problem i guess; from what i know from spawning lots of vehicles around me ). what the exact limit of objects ingame is, i dunno; maybe the mta team can tell you. by the way, i just saw the video, actually that was quite a suprise. a while ago i already expected that the suprise would be add-on related, but i never expected it to go this far; you made a nice editor! i don't think it's necessary for the race mod though; but it's certainly wonderful that you managed to get such an editor ingame; must have been pretty hard to implement. this will be very useful in the other releases of MTASA. it seems like you've learned from the past hopefully you can improve the synchronisation even further(because the lag in the 1st video was quity annoying since i was told that most of the pings were <200 ms--> most testers were europeans ). Link to comment
zerb Posted October 8, 2005 Share Posted October 8, 2005 Nice impressive work again guys, well done. Link to comment
So'lide Posted October 8, 2005 Share Posted October 8, 2005 Heh, knew that the build mode would be amazing. But not THAT amazing. I just can't wait for the release. So beautiful.. Mm.. Link to comment
XcR Posted October 8, 2005 Share Posted October 8, 2005 definatly not what i expected, looks awesome - really good job. Link to comment
Subwoofer Posted October 8, 2005 Share Posted October 8, 2005 Nice, but it does look like it takes a lot of time to create a decent road to ride on... Anyways, i hope it will be released soon cause these things don't look that nessesary to me... My respect to the whole team and nice work guys grtz Link to comment
bloodeye Posted October 8, 2005 Share Posted October 8, 2005 thats is mint, i dont really like all the country side in GTA SA, but thankz to MTA i can just build a fat by pass straight throught it lol, and maybe cover over the hillbillies sites? But serioulsy. Great editer, great race mod, but what we need is: spawn at cjs house chose custom clothes, and maybe walk into markers for the diff ariports? Guns would also be nice, surly you've already made a simple mod, better than gtaT? Link to comment
njr1489 Posted October 8, 2005 Share Posted October 8, 2005 I love how you can be so negative to everything. Can't you see how many possibilities this brings? Even more for deathmatch. Your life must be very boring Neutral. Tell me what secret would be ideal for you. lol! and njr used to call me negative; ironic isn't it lol, I still remember that. Well I was still a fan at the time I said you were negative, but oh well! I'm not nuetral all the time, i'm just waiting for MTA to see something I like. At least i'm not one of those flamers that say "Its a fucking race mod!". I know ChrML is waiting to impress me, could even be in the release. I do actually see this editor being good for a DM though. I'll wait for the release and see if ChrML was right. Link to comment
Recommended Posts