{SB}-Killer Posted September 2, 2005 Share Posted September 2, 2005 (edited) I know how much COD , UO and Bf2 servers use for bandwidth , but there is no text file or anything on how much MTA Server uses for bandwitdh? So does the MTA Team know how much MTA uses per player per Second. Also how much will SA will use and if anyone has clue as to how much VC-MP Uses. So is there any topic here (or info) that specifies the bw(bandwitdh) been used by the various MTA servers and upcoming servers? Please specify BW Per Player Per Second , it doesnt make sense if u say it uses 25kbps per server . Or server limits is 25000 what does that mean? Edited September 3, 2005 by Guest Link to comment
Leviathan Posted September 2, 2005 Share Posted September 2, 2005 I don't know the bandwith but I have to say, it's not much Link to comment
Jigga Posted September 2, 2005 Share Posted September 2, 2005 I don't know the bandwith but I have to say, it's not much haha, yea sure...i would say it's about 2kbps per player, but mta synces all shit, even the things u dont c, thats why it lags so much Link to comment
MrJax Posted September 2, 2005 Share Posted September 2, 2005 MTA syncs things you don't see? what are you on about Link to comment
Jigga Posted September 2, 2005 Share Posted September 2, 2005 MTA syncs things you don't see? what are you on about oook... so im at teh docks and some1 is running and shooting at prawn island an mta syncs it, got it? anyway, i can be wrong, but i dont c any other explanation Link to comment
MAD_BOY Posted September 2, 2005 Share Posted September 2, 2005 jigga is right, mta sync all the activity in the whole city Link to comment
MrJax Posted September 2, 2005 Share Posted September 2, 2005 Not sure about on-foot stuff, i'm guessing it syncs shooting, hence the ghost bullets, but it doesnt sync the vehicle roll/rotations passed what you can't see. Link to comment
njr1489 Posted September 2, 2005 Share Posted September 2, 2005 A friend told me before that he used about 100 GB a month when running a 0.5 server. For VC-MP someone else told me he used under a GB of banwidth in 1 day when leaving it on. Link to comment
orappa Posted September 2, 2005 Share Posted September 2, 2005 Presumably it syncs everything in the city for the radar blips. MTA:SA uses a LOT less bandwidth, although I'm not sure if I'm allowed to post what the average amount per player is. No way would you use 100 GB a month with it though. Link to comment
{SB}-Killer Posted September 2, 2005 Author Share Posted September 2, 2005 Ok guys i need some numbers lol. If anyone has run it on linux for a month and knows exact figures please reply. Cause some people say it uses a lot some say it uses not much. So numbers would be good. Link to comment
Goldenpipes Posted September 4, 2005 Share Posted September 4, 2005 I've put up a private server for me and my buds there was 10 of us on my internet conection like they were all at home and i put up the server at home sinice i have the fastest connection, and there was no lag all of our pings were under 30. i have 6mbit cable so like 90k/s UL. and it ran flawlessly. Link to comment
{SB}-Killer Posted September 4, 2005 Author Share Posted September 4, 2005 so it means it was using 9kb/s per player ? Link to comment
MTA Team Blokker_1999 Posted September 4, 2005 MTA Team Share Posted September 4, 2005 VC-MP uses less, they have a proximity system to reduce bandwith. Something that has never been implemented in the current releases of MTA. So unless everyone is in the same spot VC-MP uses less bandwith. Link to comment
vovo Posted September 4, 2005 Share Posted September 4, 2005 http://www.forum.mtavc.com/viewtopic.php?t=13634 Link to comment
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