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Showing results for tags 'warp'.
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السلام عليكم طبعا اليوم جبتلكم سكربت شبيه حق وزارة الهجولة والتدشير Q.5 والي هو لوحة الانتقال للاماكن الشبه بين حقت الوزارة وحقتي الوزارة : حقتي : طبعا اللوحة تفتح من اف 6 ويمديك تعدل علي زر فتح اللوحة والاماكن من ملف Settings.lua والان نيجي للتحميل : رابط التحميل : اضغط هنا الاهدائات كل المنتدي _______________________________________________________________________________________________________________ واتمني انو سعد ما يزعل @MR.S3D لو مضايقك رح اطلب من الموديتور يغلق الموضوع او يحذفه _________________________________________________________________ ويلا مع السلامة
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Hey guys i saw many servers have a resource make staff/Moderators able to warp using F11 map, by clicking anywhere on the map they will warp there.. like mta freeroam map warping.... So if someone have this resource pls gimme it... I want it fast, Thnx
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---server function warpMe(targetPlayer) local interior = getElementInterior(targetPlayer) setElementInterior(source, interior) setCameraInterior(source, interior) if getElementData(targetPlayer, "IsWarpLocked") then outputChatBox("Ez a játékos nem engedte meg, hogy rá warpoljanak!", source, r, g, b, false) return end if isPedDead(source) then spawnMe() end local vehicle = getPedOccupiedVehicle(targetPlayer) if not vehicle then -- target player is not in a vehicle - just warp next to him local x, y, z = getElementPosition(targetPlayer) clientCall(source, 'setPlayerPosition', x + 2, y, z) else -- target player is in a vehicle - warp into it if there's space left if getPedOccupiedVehicle(source) then --removePlayerFromVehicle(source) outputChatBox('Get out of your vehicle first.', source) return end local numseats = getVehicleMaxPassengers(vehicle) for i=0,numseats do if not getVehicleOccupant(vehicle, i) then if isPedDead(source) then local x, y, z = getElementPosition(vehicle) spawnMe(x + 4, y, z + 1) end warpPedIntoVehicle(source, vehicle, i) return end end outputChatBox("No free seats left in " .. getPlayerName(targetPlayer) .. "'s vehicle.", source, 255, 0, 0) end end function(player) setElementData(player, "IsWarpLocked", true) else removeElementData(player, "IsWarpLocked") end addEvent( "warponoff", true ) addEventHandler( "warponoff", root, giveWeaponsOnSpawn ) ---client function warponoff ( ) triggerServerEvent("warponoff", getLocalPlayer(), group) end {'chk', id='Warp', onclick=warponoff, width=60},
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fr_server.lua: function warpMe(targetPlayer) local interior = getElementInterior(targetPlayer) setElementInterior(source, interior) setCameraInterior(source, interior) if getElementData(targetPlayer, "IsWarpLocked") then outputChatBox("The player you want to warp to has locked warping.", source, 255, 0, 0, false) return end if isPedDead(source) then spawnMe() end local vehicle = getPedOccupiedVehicle(targetPlayer) if not vehicle then -- target player is not in a vehicle - just warp next to him local x, y, z = getElementPosition(targetPlayer) clientCall(source, 'setPlayerPosition', x + 2, y, z) else -- target player is in a vehicle - warp into it if there's space left if getPedOccupiedVehicle(source) then --removePlayerFromVehicle(source) outputChatBox('Get out of your vehicle first.', source) return end local numseats = getVehicleMaxPassengers(vehicle) for i=0,numseats do if not getVehicleOccupant(vehicle, i) then if isPedDead(source) then local x, y, z = getElementPosition(vehicle) spawnMe(x + 4, y, z + 1) end warpPedIntoVehicle(source, vehicle, i) return end end outputChatBox("No free seats left in " .. getPlayerName(targetPlayer) .. "'s vehicle.", source, 255, 0, 0) end end addCommandHandler("lockwarp", function(player) setElementData(player, "IsWarpLocked", true) end) addCommandHandler("unlockwarp", function(player) removeElementData(player, "IsWarpLocked") end) fr_client.lua: {'chk', id='IsWarpLocked', text='Warp', onclick=toggleWarp, width=60},