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Hi everybody, I'll start to publish my creations here in this forum. Today I show off this modelling. Replaces the circus hotel of Las Venturas by a cinema based on a real life building. The cinema screen is a resource called: Loki's Cinema Experience, you can find it in the mta community. Please contact me by Discord: Andrewss2#2404. UNIQUE DISCORD!!!!. Images:
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Heya, This is a small project I've spend three days on so far. I was bored of the same old desert so I decided to add a canyon. I feel like this gives the desert a fresh, new feeling while still retaining the good ol' San Andreas vibe. https://www.youtube.com/watch?v=RwetzEnNs-8&feature=youtu.be Things I've yet got to do: Create LOD models. Prelight the models so they fit in more with the enviroment. Small tweaks here and there. Let me know what you think! -Noah
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This forum section ("Modelling" subforum) is intended to discuss any GTA modelling-related subject, ranging from seeking advice/help from fellow modellers (like model troubleshooting or issues encountered while 3D modelling), sharing of knowledge, and casual discussion. To keep this section organized, please be so kind to follow these posting guidelines (tags in topic title): [QUESTION] How can I do/achieve something with modelling? Why does this happen? [ISSUE] / [BUG] Why do I experience this specific issue with my model? [BEGINNER] How do I create or start working on a model of this type/to fit these specific requirements? [KNOWLEDGEBASE] Topics with aggregated useful information, reversal, or known issues you've encountered and want to inform others about how to avoid. If something is a step-to-step guide aimed at completing one specific task, it should go into Modelling > Tutorials instead. Example types of 'modelling' work that can be discussed in this section: - DFF (3D) modelling - COL (collision) modelling - TXD (texture) & material stuff General forum rules also apply to this section, but aside that we would like to ask you to treat everyone with respect, regardless of their skill in modelling. If someone posts content or questions that you think are trivial or low quality, please remember that you have also been a novice modeller once. Real skill is gained over time, so everyone should have a chance to learn. If you are a more experienced modeller and put effort into helping others or even taught them how to model up from the beginning, you can have a potentially great impact on the individual's future as modeller as you are shaping their foundation. Your work will be appreciated, and others will be ready to help you out if you ever need it.
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Hi. I want to put indicator on the car. I make an dummy " indicator_rf & indicator_lf ". But how can i replace texture in the lamp by command. Sorry my bad english..
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I created a Brown Streak mod. And the dff&txd working fine, but the .col does not working. I got a warning in debugscript 3: mod.lua:14: Bad 'number' pointer @ engineReplaceCOL'(2) This is the mod.lua code: function replaceModel() local txd colsok = engineLoadCOL ( "v43.col" ) engineReplaceCOL ( colsok, 538) txd = engineLoadTXD ( "v43.txd" ) engineImportTXD ( txd, 538 ) dff = engineLoadDFF ( "v43.dff" ) engineReplaceModel ( dff, 538 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadcar", replaceModel ) What wrong? How to fix this?
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Hello there! I'm a scripting beginner but luckily I'm more skilled in modelling and mapping. So I thought I'd show you a base I've been working on. Let me know what you think! -Noah
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Construction Kit #1 Post-Apocalyptic Settings Hey there. So - I recently began modelling (a few weeks now) - and I do have dreams of one day becoming an actual level designer. But for the time being, I'd like to assist the rest of the MTA community in creating some sweet levels, and designs. Here I present you my first of many construction kits. This one is based off of an underground tunnel system. Think something alike Fallout 3 - Vault 101. The kits will be released once I complete them. Please note that the textures applied on the screenshots, not are the end result. If you wish to have your own models added to the kit, please add me on skype: Ameffe1 Note: The objects are all done as low poly as possible, in order for it to fit GTA:SA. They will look better ingame. Please give your five cents - all tips and ideas are appreciated! Also - when the end result is released, you'll have full non-commercial rights to use my models and textures.