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Forseti RPG için yazılmış balıkçılık sistemi. Stardew Valley ve Don't Starve oyunlarından esinlenerek yapılmıştır. Elinde olta tutan oyuncular su olan her yerde balık tutabilirler. Oltalar ve balık tuzakları hemen hemen suya yakın her yerde bulunan balıkçı NPClerden alınır. Olta denize atıldıktan sonra balığın oltaya takılmsaı beklenir. Sonrasında küçük bir mini oyun oynanır ve başarılı olursanız balık envanterinize gelir. Sistemin bazı özellikleri: Her balığın farklı özellikleri ve farklı tutma koşulları vardır, ama yine de haritanın her yerinde her balık tutulabilir. Balıklar kilodan satılır. Her yakalanan balığın kilosu farklıdır. Örnek olarak tutulan 2 yaygın balığın satış fiyatı kilo farkından dolayı farklı olacaktır. Bazı balıklar yendiği zaman oyunculara daha yükseğe zıplama, görünmezlik, yanmayı engelleme vb. gibi özellikler verebilir. Bazı balıkların yemeği yapılabilir. Örnek: Istakoz yakaladığınız zaman süpermarketlerden tuz alıp ocakta ıstakozu pişirebilirsiniz. Pişirilen yemekler envanterin "Yemek" sekmesinden savaş anında tüketilebilir ve can yeniler. Pişirmek için gereken ocaklar market önlerinde veya oyuncuların bireysel evlerinde bulunur. Nadir balıklar bulunur. Gökkuşağı Deniz Anası, İnci ve Hazine Sandıkları en nadirleridir. Hazine Sandıkları tek başlarına ev veya araba fiyatına satılabilecek kadar değerli olabilirler. İstridyeler oltaya sık sık gelir. İstridyelerin içinden taş veya nadir olarak inci çıkabilir. Çıkan taşların miktarı küçük olsa da oyuncular odun ve taş kullanarak marangoz dükkanlarında mobilya üretebilir ve evlerinin içine koyabilirler. Yakalanan balıklar balıkçılara satılır En yakın balıkçıyı bulmak için envanterden her hangi bir balığa tıklayıp 'Bul' butonuna tıklamak yeterlidir. Balık tuzakları: Balıkçılardan balık tuzağı alınabilir. Bu tuzaklar sığ sulara yerleştirilir ve 20 saat sonra tuzağa 1-3 balık yakalanmış olur. Hasat edilen tuzaklar tekrar otomatik olarak aynı yere kurulur. 48 saat içinde alınmayan balıklar çürür. 1 hafta boyunca kontrol edilmeyen tuzaklar yok olur. Zamanında alındığı ve ihmal edilmediği sürece her tuzak sınırsız olarak tekrar yerleştirilebilir. Videoda mevcuttur. Sistemden görseller: Hazırladığımız bu video sayesinde sistemi daha açık şekilde görebilirsiniz.
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Video: https://www.youtube.com/watch?v=nC3NjUqIiWY&feature=emb_title Download: https://bit.ly/forseti-fishing -------------------------------------- Hello! This is a fishing script that was originally used in our own server and it was beloved by our players, quickly becoming the most popular way of gaining money. It was inspired by Stardew Valley and Don't Starve, as it works in a very similar way. Steps are simple: You need to find a fisherman on the map. They are very common and they can be found pretty much anywhere that has water nearby.- If you have a fishing rod you can go near water and the game will give you a prompt. If you click or press 'B', you will throw your hook into the water. You will wait a little until a fish bites the bait, then you click again to reel. While you are reeling in the fish you need to complete a minigame. The green rectangle must be on top of the fish for a few seconds and if you can manage that by clicking and releasing, you will catch it. Every fish has it's own price per pound, minimum weight, maximum weight and rarity. Less common fish are usually worth far more than common ones. The pearl is the ultimate treasure, as it's very rare and can be worth up to $80.000. Your inventory is saved and you will not lose your loot upon logout. (as long as you configured the script for your own saving system. See below) You can press 'I' to open your fishing inventory to see what you currently have and how much they are worth. This screen also includes credits. After you are satisfied with what you have, you can always go back to fishermen around the map and sell your loot. Fishermen can be found pretty much anywhere on the map near the sea. You can add, change and remove fisherman locations. ------------------------------------------------------------------------------------------------------------------ Here is a list of changes that can be made: You can add more fish You can remove fish You can change fish names You can change fish prices You can change weight ratio for fish You can change their rarity You can change their icons You can change inventory color You can change what buttons to press for fishing You can change how much you need to wait for fishing You can disable the minigame at the end, which results in instant catching You can add/remove fishermen or change their locations For server owners looking to add this script, please read: s.lua has a few functions you need to change, which should be quick. isPlayerLoggedIn, setPlayerData, getPlayerData, getMoney, takeMoney, giveMoney These functions must be changed and edited to suit your own server. It's quick work and shouldn't cause issues. Lastly, you need to find line 129 and line 136 so you can change onPlayerLogin and onPlayerLogout events if needed. Line 98 also includes a line where you get exp every time you get a catch, depending on what you caught. You can enable this if you have a level system. Lastly, how the price is calculated and most other settings can be found in fishlist.lua. You can change fish attributes there. Download link can be found at the top, as well as a video illustrating how the script works. Enjoy!
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Holaaa, quisiera que me ayudaran con algo... bueno este es el server-side de un script de un trabajo, el problema que tengo es que 2 jugadores no pueden hacer el trabajo a la vez porque se mezcla todo, por ejemplo si yo hago la misión y X persona toma la misión esa persona puede completar la misión por mí, y se bugea todo, lo había puesto del lado client pero no funcionó tampoco y siguió pasando lo mismo, espero me puedan ayudar Mission0 = createMarker( -30.344654083252, -487.1428527832, 744.13751220703, "cylinder", 1.5, 255, 130, 0, 150) function Mission0Marker(A) if getElementType(A) == "player" then triggerClientEvent(A,"startClientMission0",A) end end addEventHandler("onMarkerHit",Mission0,Mission0Marker) function startMission0( player ) marker = createMarker( -21.669849395752, -495.4612121582, 744.13751220703, "cylinder", 4.5, 255, 255, 0, 255, player ) blip = createBlip( -18.237232208252, -494.7776184082, 743, 0, 2.5, 255, 130, 0, 150, 0, 99999, player) addEventHandler("onMarkerHit", marker, onMission0MarkerHit) end addEvent("onServerMission0Start", true) addEventHandler("onServerMission0Start", root, startMission0) function onMission0MarkerHit( hit0 ) if getElementType( hit0 ) == "player" then local complete = getElementData(hit0, "mision0complete") destroyElement( hit0 ) destroyElement( marker ) destroyElement( blip ) givePlayerMoney ( hit0, 50 ) outputChatBox("¡ MISIÓN CUMPLIDA !", hit0, 0, 255, 0) triggerClientEvent ( hit0, "mision0complete", hit0) end end
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Hello dear users of this forum! The project "American History" need the lua programmers. The form of wage: We will pay from donations. And somtimes will give bonuses. Information about the project: The project will be multi-language. English, Russian and Azerbaijani. It will help for our profit. We make a map of America. On the project will be history of player. It will add atmosphere to the server. All actions on the server will unfold in the 90s. As in the original GTA San Andreas. You can get broad information in: vk.com/cosmolyon & in the messenger of this site. Good bye!
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Hello all, my name is Lautaro Rojas, I'm 13 years old, I'm from Argentina and I learnt to script LUA 1 year ago. I know most of you won't expect too much from the server because of my age. Anyway, it has taken me a lot of work and I hope you all enjoy it. I always wanted to make an RPG server, and well, this is my project. TomaHawk 1.0 RPG Revolution (Before posting my last topic, I had not read the rules, I'm so sorry) Screenshots: Features: - Own Gang System -Own Vehicle System -Own Briefcases System (with clues :D) -Ghosts -Haystack -Houses -PayLoad -Works: -Taxi Driver -Bus Driver - Train Driver -Sweeper -Fisher -Robber (yes, it's a job here :p) -Cop Pilot Extra: Accounts ID, private messages, in-chat commands (!gang, !gangexp, !exp, ...), bank system, shops: (weapon, food, cars), random math, random words. You'll improve your player's stats by working. For example, paramedic gives you more max health. Community scripts: house_system by DakiLLa, zombies by slothman. Again, I really hope you like my project, thanks for reading. And yes, TomaHawk is a military airplane :v. ✖ ♦ TomaHawk 1.0 RPG Project ♦ ✖ EN/ES/AR [Gangs|Ghosts|Turf|CopsRobbers|Jobs] mtasa://45.58.126.46:22033 The server is new and is in CONSTANT improvement
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Hello I have, going to do a ranking of players where considered to be, and their quantity. The entry points I made to the MySQL database, there is written the number of points, the player and continuously updated. 3D GUI also I have done, I give the code below. I would like to make in this GUI was displayed ranking 10 or 5 players with the most points. I have no idea how I make such a ranking. This is beyond my skills. Here is the code for 3D GUI: local renderTarget = dxCreateRenderTarget(1000, 1000, true) local X, Y, Z = -345.5341796875, -1031.6298828125, 59.296432495117 local title_font = dxCreateFont(":server_fonts/main_font.ttf", 63) local ranking_font = dxCreateFont(":server_fonts/main_font.ttf", 50) addEventHandler("onClientRender", root, function() dxSetRenderTarget(renderTarget, true) dxDrawRectangle( 0, 0, 1000, 700, tocolor(72, 71, 81, 190)) -- Background dxDrawText("Job Ranking", 0, 0, 1000, 100, tocolor(255, 255, 255, 255), 1, title_font, "center", "center") -- Text dxDrawText("1. ", -830, 300, 1000, 50, tocolor(255, 255, 255, 255), 1, ranking_font, "center", "center") -- Text dxSetRenderTarget() dxDrawMaterialLine3D( X, Y, Z + 5, X, Y, Z, renderTarget, 5, tocolor(255, 255, 255, 255), -2000, 0, 0) end)
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alguém sabe me indicar um script de trabalho de policia que seja simples mais completo Tenha o painel, escolha pele, pegar arma etc ... mais o principal é que de acordo com o registro de procurado do jogador ele ficara preso. exemplo: ele esta com pedido de procuração, é uma policia prende ele ficara 1 minuto na cadeia, com 2 level ficara mais tempo, 3 ainda mais... ES Alguém pode me dizer um simples script de trabalho da polícia que é mais completo Tenha o painel, escolha a pele, pegue a arma etc. Mas o principal é que, de acordo com o registro desejado do jogador, ele foi preso. exemplo: ele está com um pedido de procuração por isso é uma prisão policial ele ficou 1 minuto na prisão, com uma série de mais tempo, mais 3 ...
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- aprendendo script
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Mi problema es que obviamente no se scriptear bien jaja, pero tengo la idea de como hacerlo, es a partir del panel, (AL PULSAR > "ABOTON1" en el panel(Ventana2) empezar un recorrido, y hacer que se cree 1 marker, y asi apenas llega, que espere 3 segundos, se destruya el marker, y se cree 1 nuevo en otra parada y asi. Al llegar que le de dinero, no veo que sea algo dificil de hacer, pero intente de todo, por eso recurro a la comunidad... Espero que no sea mucha molestia, gracias por leer! ----------------------------------------------------- -- Esto seria la parte del panel para que empieze a trabajar osea "Aboton1" ----------------------------------------------------- addEventHandler("onClientGUIClick", guiRoot, function() local getGui = guiGetVisible(Ventana2) if source == Aboton13 then if getGui then guiSetVisible(Ventana2, false) showCursor(false) end elseif source == Aboton1 then --Para empezar el trabajo if getGui then guiSetVisible(Ventana2, false) showCursor(false) setElementVisibleTo ( Linea54terminal, root, false ) end end end ) Linea54terminal = createMarker(2482.2924804688, 1917.4254150391, 9.768750190735,"cylinder",2,0,218,255) setElementVisibleTo ( Linea54terminal, root, false ) veh = {} function Linea54A (source) --Empieza el trabajo haciendo click en Aboton1<< if isElementWithinMarker(source, Linea54terminal) --Cuando toca con el Marker de la terminal la cosa es q empieze e lrecorrido then if veh[source] and isElement( veh[source] ) --Con determinado vehiculo del team then destroyElement ( Linea54terminal ) --Se destruye el marker de terminal Linea54Parada1 = createMarker(2482.2924804688, 1917.4254150391, 9.768750190735,"cylinder",2,0,218,255) end end end addEventHandler( "onMarkerHit", Linea54terminal, incio ) -------------------------------
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Hey guys! I had suggested a script in SAUR before.. my nick there is "airforce" and I had built the script. It got good amount of votes, but sadly I got banned for "ban evading" which was for "no absolute reason" seriously. So finish my anger, I removed that suggestion and I am adding my script here. (100% working. 224 lines, written in Lua) You can modify my script in any way you want. All permissions granted. If you're willing to make a server with my script, then yes! for sure! https://uploadfiles.io/zp685 Enjoy! Yours Sincerely, DeepuDon PS: PEACE! SAUR :Oers!
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- restaurant
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Для разработки и длительной поддержки требуется разработчик, который умеет писать производительный и читабельный код, Оплата договорная, при личной переписке. На данный момент готова основа, которую необходимо будет немного подкорректировать и планомерно дополнять функционалом. Основа написана достаточно хорошо, поэтому боли от написания кода под нее не возникнет. План расписан надолго, поэтому если есть желание заняться интересным и перспективным проектом, добро пожаловать. Контакты: vk.com/tom_vegas skype: intellekt2010 Discoed: Vegas#5099