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Showing results for tags '3dsmax'.
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Payment methods: Paypal / Payhip Price: 15$ Payhip: https://gtahero.com/b/SVRGy Any question contact me on Discord: https://discord.gg/zhGx6Z35Fj
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https://payhip.com/b/d4ZMU Discount -5$ until 05.03.2023 Any question contact me on Discord: TheDarkQ#1707
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Interior inspiration: GTA V LTD Gasoline Specification: ● Low Poly ✔ ● Full Lighting Day/Night ✔ ● Materials ✔ ● Optimization ✔ ● Lighting effects [Lamps] ✔ -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The model consists of 5 elements Payment methods: Paypal / Payhip Price: 30$ Payhip: https://payhip.com/b/GAQ5 Any question contact me on Discord: TheDarkQ#1707
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انا سيف مصمم اوبجت دارس 3ds max و حاصل علي دبلومه من شركه اوتوديسك و المركز الثقافي الروسي و من محبي MTA SA دي الحاجات الصممتها في الاول ---->>>>>>>>>>https://forum.multitheftauto.com/topic/109979-اول-اشياء-صممتها/?tab=comments#comment-919912<<<<<<<<<<--- البدو شئ يراسلني #شكراً
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Yo guys, I got a little problem. I can't seem to get this right. When I try to use ''Editable Mesh, Polygon, Create'' feature. I can't get a good ''skin'' placement on the surface. It's all washed out, which means the surface is small. But is there a way around this so it will match up with the other wall? (btw I made the other wall by just changing the surface ''skin''). I'm new to 3ds max, so pls don't me harsh. 1: my problem: 2: what the skin is, 3: what it should look like. https://imgur.com/a/quNyv78 . If anyone could help me, I'd appriciate it alot, because I could not find it on google myself. Mabye im just too stupid. Anyway thanks alot. Greetings Taurus
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Hi. I want to put indicator on the car. I make an dummy " indicator_rf & indicator_lf ". But how can i replace texture in the lamp by command. Sorry my bad english..
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I created a Brown Streak mod. And the dff&txd working fine, but the .col does not working. I got a warning in debugscript 3: mod.lua:14: Bad 'number' pointer @ engineReplaceCOL'(2) This is the mod.lua code: function replaceModel() local txd colsok = engineLoadCOL ( "v43.col" ) engineReplaceCOL ( colsok, 538) txd = engineLoadTXD ( "v43.txd" ) engineImportTXD ( txd, 538 ) dff = engineLoadDFF ( "v43.dff" ) engineReplaceModel ( dff, 538 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadcar", replaceModel ) What wrong? How to fix this?