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  1. I made this: -- All other functions and GUI creation. -- [...] -- Created button called "fbumper". local function setFBumper() local theVeh7 = getPedOccupiedVehicle(localPlayer) if theVeh7 then setVehicleComponentVisible(theVeh7, "bump_front_dummy", false) end end addEventHandler("onClientGUIClick", fbumper, setFBumper, false) -- Everything else... It works. Then I wanted to have the button switch between true to false when clicked. Something like: local function setFBumper() local theVeh7 = getPedOccupiedVehicle(localPlayer) if theVeh7 then setVehicleComponentVisible(theVeh7, "bump_front_dummy", false) elseif getVehicleComponentVisible(theVeh7) == "false" then setVehicleComponentVisible(theVeh7, "bump_front_dummy", true) end end addEventHandler("onClientGUIClick", fbumper, setFBumper, false) guiSetVisible (vehmod, false) It doesn't work correctly. It sets it invisible, but it doesn't return the state to visible. I also thought about using the setVehicleComponentVisible (not setVehicleComponentVisible) to make it a little bit more compact. I'm using a setEngineState script to help myself, but I don't know how to use it with these arguments. DB 3 throws nothing. What am I doing wrong?
  2. Helló! Nekem az lenne a kérdésem, hogy lehet-e olyan labeleket létrehozni, amit több színűre is lehet szinezni mint mondjuk a chatet? PL: az egyik fele kék a másik piros meg ilyenek. Egyetlen Label segítségével!
  3. Hi! I have a faction panel, and I want to do that I have a list of faction vehicles with label, and when I click one of these, give me informations of the clicked vehicle. With the members(players) I can do it, because there is a getPlayerFromName. But with vehicles how can I do this?
  4. Hi! I want to get the clicked gui label's text, what I clicked on. There is a loop, so I can't add the label an own ID, or I don't know how can I do it. So I create labels in a loop(with the online players's name), and then under the onClientClick eventhandler, I retrieve the clickedElement type, but I get false. Everywhere I clicked, I get just false slot = 0 for v, character in ipairs(getElementsByType("player")) do local characterName = getElementData(character, "CharName") local name = tostring(characterName) slot = slot + 1 guiCreateLabel(440,230 + slot * (30) ,700,50,name,false) end function MemberClick ( button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement ) if (button == "left" and state == "up") then local tipe = getElementType( clickedElement ) outputChatBox(tostring(tipe)) end end addEventHandler ( "onClientClick", root, MembeClick)
  5. local GUIEditor = { window = {}, scrollbar = {}, label = {} } GUIEditor.window[1] = guiCreateWindow(406, 147, 673, 585, "", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.scrollbar[1] = guiCreateScrollBar(615, 35, 27, 513, false, false, GUIEditor.window[1]) GUIEditor.label[1] = guiCreateLabel(18, 42, 587, 496, "a\n\nb\n\nc\n\nd\n\ne\n\nf\n\ng\n\nh\n\ni\n\nj\n\nk\n\nl\n\nm\n\nn\n\no\n\np\n\nq\n\nr\n\ns\n\nt\n\nu\n\nv\n\nw\n\nx\n\ny\n\nz", false, GUIEditor.window[1]) scrollbar doesn't working, why? o_O
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