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MrJax

Retired Staff
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Everything posted by MrJax

  1. If its enabled in the config, and the ports are forwarded, it should show up in ASE. What? When you connect to a network, it assigns you an IP, like a phone number.. Unlike phones, you can connect to yourself, by using any of your own IPs. 127.0.0.1 is a loopback address that doesn't use any network, it's basically for testing things. Your router address is what your router has assigned you, and your regular IP is what your ISP assigns you. Comprendez?
  2. MrJax

    MTA:MA Scripting

    There's many ways you can do it, tis part of the fun finding the best.. The check to see if the name's unknown was needed in 0.5 because you used to get unknowns through the playerlist, not sure if that still happens.
  3. No, you can only use the home-IP Yes you can, i can use 127.0.0.1 (loopback), 192.168.0.199 (local address on router) or my actual IP.
  4. Don't be silly Either will work if its setup properly. ( ports forwarded.. etc )
  5. It's a nice suggestion, maybe he just doesn't know about how MTA are going about things and what they've already done..
  6. It'd be better to just have keys to toggle those things.
  7. MrJax

    MTA racing how is it?

    There's lag in every game, the only problem in mta is players at different frame rates, the method used to sync vehicles is good if everyone has a low ping and a good/similar frame rate.. but it can look very choppy if that isn't the case. The general gameplay is great though, try it for yourself
  8. I'm sure there'll be small fixes/updates throughout it all, in 1.1*
  9. I think you have to buy them first, t'was made like a year ago i dont really remember.
  10. Still getting to them would take a long time. Planes I'm not sure why MTASA was limited to 30ish players, maybe just as a test, but im sure they could go higher. Especially im DM when people will be further apart (not in view - needing a vehicle/actor).
  11. MrJax

    Repeat Pressing A Key

    #include void main ( void ) { while ( true ) keybd_event ( 0x46, 0, 0, 0 ); }
  12. Isn't what you described deathmatch AND free-for-all? mtavc is exactly like that.
  13. Great game!! ...now we just need some vehicles *waits on mtasa: dm*
  14. Jesus christ, why turn this into your little own book? No one cares, are you even in this tourny? No.
  15. That's right. First version for MTA:SA is already available for download in the topic linked to. He's working on MTA itself..
  16. I didn't say it was happening here, or that he wasn't cheating, just said it happens.
  17. Yeah, but using something thats fps independant, is unaccurate. If someones fps is at 10, the clock would take 2/3 seconds to go up 1 second. Like the speed values of the vehicles, are also fps dependant, you can be at 1fps driving at what the game thinks is full speed, and take 5 hours to cross the map, when it would only take 5minutes for someone at 25fps'. result in mta is warp when the coords are recieved.
  18. ...I thought the game clock was fps dependant
  19. MrJax

    TAB button

    You can keep the game running while its minimized, the crappy alt+tab thing was a "fix" because the former was causing problems.
  20. Not only that, but sometimes not all the map objects load, and you can end up with someone seeing a road, that you dont.
  21. alias mta.getid { var %a = 0 while (%a < 32) { if ($+(*,$2,*) iswm $mta.nick($1,$2)) !return %a !inc %a } !return } $mta.nick($1,%a)
  22. Multi Theft Auto San Andreas ServerType: NEW RegKey: HKEY_LOCAL_MACHINE\SOFTWARE\Multi Theft Auto: San Andreas ExeName: Multi Theft Auto.exe JoinTemplate: {EXEPATH} -l race {NAME} {ip} {port}[ {PASSWORD}] HostTemplate: Port: 22126 HostPort: 22003 Mutex: SV 1 if servertype != "NEW" remove 2 if gamename != "mta" remove 3 if game != "MTA:SA" remove
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