Alot easier, if you're using SCM, it's not always 100% depending on the opcodes you use, like in SA there're task type opcodes, which get added onto a task list. If you keep adding the same task it's bound to screw the actor up.. so then you need timers, etc etc, gets messy.
So just sticking them straight in saves alot of bother, but Blue uses all the game's internal functions so it's gonna be alot easier for them now.