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karlis

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Everything posted by karlis

  1. Doesn't that flip HUD as well? it is PRErender btw if pre doesnt work, use onClientHUDRender, it is triggered be4 hud is drawn.
  2. oh i thought it just moved the bounds, not inverted the pixels, nice find!
  3. does it work? i suppose it shouldnt.
  4. glad you found the point
  5. the super responsiveness is conspicuous
  6. dont see a mayor problem in lack of that 1)invert mouse 2)profit!
  7. karlis

    Invisible objects.

    hate the five time overpowered HDR/occlusion, but otherwise good job.
  8. karlis

    Building mods

    he didn't mean that, and btw you can just replace the dff same as for cars.
  9. it is extremely complicated, but sync can be maintained at original mta level. did you expect adding psyhics to be easy?
  10. GTA V announced, i think we can skip IV... EDIT: sorry for being a noob and not checking 2pages back
  11. karlis

    Invisible objects.

    wait, so collision still works?
  12. moveobj is not the way, i have made it as smooth while keeping the flexebility to change the velocity and etc each frame way i made some throwing stuff(its secret atm) just store velocity and grav velocity, and onclientrender get time elapsed since last frame, add gravity velocity, multiply it with time, add up current pos with velocity, check line of sight, and if its clear set new pos, if its not, use the hit pos and normal do collide, etc. you can change rotation similarly as well. all you need is mayor physics formula knowledge. this works well and synced, but there is very slight desync possibility if the fps varies much, but tis basically tipical way how it all works in game. btw we also have getElementColShape(no idea how accurate it is)
  13. captcha isnt doing anything, guiGetText() returns it.use some images, or streamed sound file.
  14. thats a format containing archive of .dff, .txt, and probably handling lines. it is used in Gta Garage Mod Manager.Dont see any reason you couldnt unpack it tough, theres should be option for this in ggmm.
  15. i already did it but it stills shows the old scoreboard why? you didn't then. theres no other res handling it.
  16. Dont forget the scrollpanes Scrollbars (?) theres scroolpanes too btw...
  17. hey, i know its a bump, but will this get updated? imo it needs some tweaks and additions. my suggestions: 1)dropdown support. 2)dropdowns instead of edits where possible. 3)some more options added to tab pane right click,a bility to set movable/resizable on the fly. 4)ability to change the gui by changing something in the print memo(imo would be very useful). 5)no more typing true/false edits, radio buttons instead. 6)radio buttons/checkboxes added to right click menus for some settings like rel/abs (windows office 2010 style).
  18. first test it, if it doesn't work, ask us.we're not here to approve or deny work.
  19. afaik modified skins doesnt change the data, but modified collision(that is usually included in a mod) indeed give unfair advantage in racing server.
  20. LUA is by far the easiest language out there.If you know any other no problems learning lua at all.
  21. it need string indeed, just do tostring(n) when drawing it.
  22. you can use vehicle skins in mta.
  23. don't agree on the audio, mainstream crap.
  24. in shader level? in that case you need return float4 in pixel shader, each float is 0-1, you can specify it like this: color.rgba=1 --all 4,full white color.r=0 --no red color.a=0.5 --half alpha
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