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karlis

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Everything posted by karlis

  1. another syntax error at line 13 FFS JUST WRITE /debugscript 3 when testing scripts
  2. do you know such thing as /debugscript? line 18 " and ) missing.
  3. actually, it wouldn't, it takes for about 20% more bandwidth then it would by just using source.
  4. but why not just use the source?
  5. what's the point of 2 local p arguments? and you are mojrm for sure, 1:1 grammar.
  6. entire world: not sure about ,limit, could be ~16,000,000 near: something above 1k but you do not have to worry about if, you don't need custom streamers, built in streamer does it all alone.(i say this in case youre coming from samp)
  7. you can change it in server config, that is, if its your server ofc.
  8. now that's a wall of text! I agree with you.
  9. nice, but why don't u use my res if you want GTAIV hud, its a safe bet mine looks better , try it.
  10. karlis

    I /load

    but best streamer doesn't require /l... mta ftw, best streamer is built in.
  11. Idea: mineraft style hot-bar for recent/most used objs, need soem way to make icon tough, but with dx render targets its possible.
  12. you changed it in client or server folder?
  13. Use adobe illustrator and make a vectoriel text then export the shape to 3ds max and extrude it and DONE ! Use Text tool in 3DS Max to save export from Illustrator. That's not the most efficient way, to have actual 3D model of the text. It's better to have custom texture on a flat model (plane). That way, you can change it just by changing texture. I've just got some idea: dxDrawText on render target, and then draw that render target texture on top of model texture.
  14. just the player matching part, but make sure function names are same.
  15. function getPlayerFromNickPart(part) local player part=string.lower(part) for _,p in ipairs(getElementsByType("player")) do local nick=string.lower(getPlayerName(p):gsub("#%x%x%x%x%x%x","")) if string.find(nick,part) then if not player then player=p else return false end end end return player end returns player from nick part, ignoring colorcodes and caps.returns false if more then 1 player with that nick part. bit better then solidsnakes, because of the ignoring colorcodes, caps, and caring of more then 1player check.
  16. karlis

    info element

    Yep Tnx But with dxCreateScreenSource or what? yep, use UV_scripted res, with dxCreateScreenSource https://wiki.multitheftauto.com/wiki/Shader_examples you can take out the anim part.
  17. karlis

    info element

    you can capture the screen, make retexturing shader, and apply the captured screen to shader.
  18. karlis

    info element

    its a built in feature, however you can do it yourself with shaders.
  19. what's the point of gui editing?Thats not the issue.
  20. i meant that he pointed out it wouldn't work with closer target, but in fact it does.
  21. it should handle it correctly aswell.
  22. its asked for the player that you warp to.
  23. with new version? didnt happen for me. any1 else having trouble aswell? please check for debugscript errors, and report what was you doing.
  24. they are vehicles aswell, and i tried exactly on them, it doesn't work.
  25. karlis

    Vegetation

    afaik only thing you could do is replacing vegetation object texture with transparent one, but then you wont be able to use that object anymore.
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