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Mastertom

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Everything posted by Mastertom

  1. dude!! you got 2x [game-exe]... delete one!!! make it like this: that should work if this is where your gta-vc.exe is located: C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\gta-vc.exe enjoy MTA!! IT ROX!
  2. why not do a check of size and last edit-data... and when those are not corresponding... --> no connection...
  3. i think this post is the best one ever... on this forum... all great stuff... hope the devs read this with the same excitement as i did...
  4. you're addicted to MTA when... you read all the previous posts, to come up with this one
  5. nice... didnt know all that... still my question remains... "will they use the same 3D-engine??" and ifso... then... "WHAT will they ADD to make it worth buying??"
  6. WHAT!!!!??? they are using the same bloddy engine?? not that it aint good or anything... but WHAT will they add then?? to make it NEW enough to buy???
  7. great replies... tnx!!! ya know... i hoped/thought you guys would say something like that... glad y'all did... now lets hope/pray GTA:SA WILL be MP... can ya blame me? i was still awake after 42 hours gaming!!
  8. I was wondering... will you guys keep working on MTA... IF rockstar makes GTA:SA a multiplayer game??
  9. or a new OS??? i mean... [shock] :shock: blue screen?? i never had one in XP... (oops... maybe i did... but that was because a program i created opened 25x Winamp... but thats ok...
  10. aight... close the $%&%&@-ing thing!!! $%&%&@ = [censured for under 18]
  11. Mastertom

    Idea(s)

    this dude had been playing Battlefield 1942...right on dude!! makes me wonder... why not make some kinda ViceCity Mod for Battlefield 1942... would solve a lot of problems... and create ENDLESS possibilities... devteam?? Battlefield 1942 Dice City Mod has been out for months and months kiddin' me right?? HOW could i've missed that???
  12. Mastertom

    Idea(s)

    this dude had been playing Battlefield 1942...right on dude!! makes me wonder... why not make some kinda ViceCity Mod for Battlefield 1942... would solve a lot of problems... and create ENDLESS possibilities... devteam??
  13. like it... hope they're gonna do something about the firing lag too... Why? well, i know a lot dudes (myself included), that stopped playing MTA... because they couldnt kill anyone... (except when using various shooting tactics... but thats no fun at all...)
  14. MAN!! if this was mentioned by one of the devs a bit earlier... but then again... if its doable... serverside would be a LOT BETTER than serverside... Why? Because people like me, with good cons, would be able to play MTA... the way it was meant to be... and not like... using 8 tactics before your opponent gets hit... ah well...
  15. uhm....that would NOT happen when its serverside... THAT is whats happening NOW...
  16. indeed... so thats why i wonder if MTA cant be made serverside for movement and firing... and now dont start about GTA not being MADE for MP... 'cause i wonder if it still IS possible...
  17. ok... i already knew that GTA wasnt made for MP... but what from what i read... so far... i know that it was coded with MP in mind... ok about your little story 'bout computers misunderstanding stuff: what IF... we make the server-side of MTA control firing and movement and stuff... (in other words: the stuff that controls if i hit a dude or not)... now... im almost positive this is doable... but i know... it would require good internet connections... so what!!?? i mean.. now... people (like me) with good connections... have a harder time than dudes with a worse connection speed... so its choosing... i guess... choosing for good gameplay for fast connected peeps... is the best choice (i think) btw: i have a good connection (1024/512)... what d'ya think?
  18. thats not true... I was complaining about it too... before i'd read this thread... but uhm... all those strategies and tactics sound nice... and i'm sure they'll work... but uhm... why do we even have this problem?? the game is run on a server right? so why dont they make the server just tell your client EXACTLY where the other dudes are?? like with BF1942... or is that undoable in code?? i dont think so... but then again... im not a GTA3-coder... i code in BF1942 and Max Payne 2... but i think it could be done... and than lag problems... hmmmm... if they make movement and firing server-side (like i said above)... people with good connections would be able to kill everyone and peeps with slow connections would have a hard time... but that sounds right, dont it? k... i hope someone from the dev-team will reply to this... cause i'd like to know what they think about my suggestions... tnx for reading anyway...
  19. what's going on?? really love the mod... great stuff... just one thing's bothering me... when i fire at a person... i dont seem to be able to kill him as fast as he will kill me... example: i start firing at a dude from 10 meters... he notices hes being fired upon (but doesnt die)... he turns... and kills me... how's that possible... they told me it was due to lag... that true?? or do they cheat??
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