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Everything posted by jhxp
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Does it happen with any other games (or SA singleplayer)?
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There you go. Enjoy. viewforum.php?f=168
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Partial lists can be found here: https://wiki.multitheftauto.com/wiki/Changes_in_1.3.2 https://bugs.mtasa.com/changelog_page.php
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If you need a new client, you can download it here: https://nightly.multitheftauto.com/ There are several versions available - either a 1.3.1 release candidate, which is fully compatible with the current version, or the development builds.
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It may be caused by ssl. See if the regular http page ( https://wiki.multitheftauto.com ) works for you. https://www.mtasa.com as well as other mta pages do not work on Opera at the moment (v12.14, at least for me).
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Requesting Moderators for our board
jhxp replied to Baseplate's topic in Maghrebi Arabic / Darija / الدارجة
There is no need for the MLMs for the time being. You can request it again once there is enough activity in this subforum. Should there be an issue with a post or topic, please pm a moderator or use the Report this post button. -
Enjoy. viewforum.php?f=166
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You can read the interview here: http://www.gamers-association.com/2013/ ... interview/
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Happy holidays! It does not look like the Mayans were right, so we can post another status update. And, we do have something interesting to tell indeed. We have an important announcement to make. On Sunday, 4th of November, 2012, we reached the moment we have longed for years. On that day, at 17.30 UTC we had over ten thousand concurrent players online on all MTASA servers around the world. That was more than the number of players combined playing GTA4 and EFLC on Steam at the time, or other hit titles such as Call of Duty: Black Ops or Total War: Shogun 2 (according to Steam Stats). This shows, that after all these years there is still a lot of interest in the older GTA games, especially the will to play them online with friends. This also shows that you guys appreciate what we do, and that makes us very happy! The current record is 11128 concurrent players, set on 22nd December, so there is still room to improve. We have made some progress towards the next release during these few months. Here is the list of changes made by our developers and contributors since 1.3.1: - Integrated GTA:SA downgrader into MTA:SA installer and added support for the downgrader for few more GTA:SA versions (including GamersGate v1.01) - Added vehicle component movement functions ( http://code.google.com/p/mtasa-blue/sou ... ail?r=4715 ) - Fixes for client and server crashes (including crashes related with setFarClipDistance() function, server closing, onResourceStop() and onClientColShapeHit events, and more) - Added a fix for dark cars - Fixed excessive CPU usage when the player is in a vehicle and the camera is pointing down - Engineless NRG-500 Variant should be fixed properly this time - Updated http download manager in the MTA:SA client - Added heat haze setting - Added readable depth buffer for shaders to access ( https://wiki.multitheftauto.com/wiki/DepthBuffer ) - Added getPlayerOxygenLevel, setPlayerOxygenLevel, engineGetModelLODDistance functions - Conformed client console log date format to ISO 8601 - Applied patches made by community members - Kenix (volk-rus), Jusonex, [GP_A]XetaQuake, rafalh - Included a new code signing certificate - Introduced a new account passwords hashing algorithm and added a sha256() hashing function More detailed list: http://code.google.com/p/mtasa-blue/sou ... start=4613 Additionally, a new resource was added to the resource pack: an Ingame Performance Browser. There were a handful of fixes and updates to to other resources too. http://code.google.com/p/mtasa-resource ... &start=882 r875+ That is all for now! Enjoy your Winter break.
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Great, thanks for notifying us, Samer, but there was no need for a backseat moderation attempt to go along with that.
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How about Johnline's tutorial? http://www.moddb.com/mods/multi-theft-a ... s-tutorial
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Patching your 1.01 or 2.00 version of gta_sa.exe
jhxp replied to darkdreamingdan's question in Client
cameron.sanchez , please refer to this thread: viewtopic.php?f=104&t=49114 ------------------------------------------------------------------------- To all other users: Please keep in mind that this patcher is no longer necessary for MTA:SA 1.5 and above. To downgrade your GTASA install, simply run the MTA:SA installer and it will do all the magic by itself. However, if the installer is not able to downgrade your GTASA copy due to an unknown version of your GTASA executable, please contact us and we will try to make it compatible with your version. -
Yeah, yeah. No fighting, please.
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MTA serwer win7 64bit.
jhxp replied to Ghost_Rider55's topic in Pomoc z grą lub klientem/serwerem MTA
Dodatkowo: https://nightly.multitheftauto.com/ports/ -
If you are not willing to read our advices, creating another thread about the same thing is not going to help. viewtopic.php?p=479260#p479260
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https://wiki.multitheftauto.com/wiki/Ser ... forwarding Next time read it more carefully.
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There is hardly anything personal in there, but okay. Posting it on forums might get more people to look at your problem.
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Sorry to say, but your machine is outdated and doesn't even meet GTA:SA minimal requirements (to be precise, the graphics card does not). I am kinda surprised that the graphics card still works, as technologically-wise it 's over 10 years old. https://wiki.multitheftauto.com/wiki/Cli ... quirements I recall playing GTA:SA on this card back in 2005, and it had a hard time with providing a good enough performance. You might try tweaking it and your OS for some extra performance bits, but probably that's all you can count on.
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Are you using the official converter? http://files.mtasa.com/apps/1.0/raceconv.zip
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https://wiki.multitheftauto.com/wiki/How_you_can_help
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Mmm... that looks interesting. Wonder what could we add to it to make it more useful. Maybe latest resources/community integration?
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What exactly are you having a problem with?
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We are looking for someone to help us moderate this section. The staff is receiving reports that we are unable to deal with effectively as we cannot read the language. There could be a couple moderators. Need: -Ability to communicate with us in English when needed -A good understanding of the forum rules - (the rules are in an announcement at the top of every forum so you should!) -To be friendly and helpful Desired: -A good knowledge of scripting and being willing to help people with it We have had some requests to become moderator in the past, but we lack ability to check credentials and usefulness as most just talk about their standing in outside communities. If you are interested please say so here and also I would like for people to nominate someone for moderator. Do not attempt to vouch for yourself with new accounts...