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Everything posted by Carl Rayanitch DZ
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reshade ALLOW RENDERHOOK!!! it's not a hack lol
Carl Rayanitch DZ replied to Carl Rayanitch DZ's topic in Suggestions
like servers and players aren't being hacked without it lol- 2 replies
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- renderhook
- graphics
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suggestion Official MTA Public Roadmap
Carl Rayanitch DZ replied to FernandoMTA's topic in Suggestions
It's important to keep evolving instead of getting stuck in the past. can't keep it 2007 all the time. If we don't move forward or move too slowly, we risk losing people's interest. ". I often see people criticize MTA Staff for their lack of communication on the development of the main MP mod." i agree with this. -
Disabling ReShade for security purposes while people are still hacking servers easily, like we've prevented something from happening... what security are you talking about? people like me don't play GTASA without a graphics mod, just like everyday people leave mta cuz they feel like it's too old. ENB is not a valid option for low end pc players or just people who want the best graphics. we don't have variety, Graphics we currently have (ENB) is such a limited option and lowers tons of FPS. Banning ReShade isn't a Solution for anything but a dilemma. Certainly if you make a vote of bringing back reshade it'll be more than 50% of the players want it back. either way, we as players want it back, so please give us what we want. thx :))
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- renderhook
- graphics
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why ♥ ReShade ♥ should comeback
Carl Rayanitch DZ replied to Carl Rayanitch DZ's topic in Suggestions
it's a fresh feeling playing the game in a different look -
Disabling ReShade for security purposes while people are still hacking servers easily, like we've prevented something from happening... what security are you talking about MTA? people like me don't play GTASA without a graphics mod, also ENB is not a valid option for low end pc players or just people who want the best graphics. that's why most people who want the best graphics leave this game cause we don't have variety, Graphics we currently have (ENB) is such a limited option. ReShade has it's ability to enhance the visual quality of games without compromising performance and it allows players to express their creativity and personalize their gaming experience. Banning ReShade isn't a Solution for anything but a dilemma. Certainly if you make a vote of bringing back reshade it'll be more than 50% of the players want it back. either way, we as players want it back, so please give us what we want. thx :))
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i need a Wide Field Of View First Person camera mod, enables by pressing "V" not typing /fp or /Fps
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tbh, Reshade for MTA is the best graphics mod we could have. but they don't want to so i gave up. ENB even laggs my Rx560 and i7 3770 16gb ram xD. no solution till they make ReShade possible (they won't)
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Whenever I put anti aliasing at x3 or x2 even x1 it doesn't change in game after resetting the game. visually it stays Off, but on settings it's x3. Pls fix also can we just change graphics without having to reset the game? I hate leaving the server mid rp to change anti aliasing.
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Allow the use of ReShade in Multi Theft Auto
Carl Rayanitch DZ replied to naskynz's topic in Suggestions
we can't just stay with an old tech ENB we have to make MTA accept a ReShade seriously, that's the only way we're getting real Dx10 graphics! what? who? where? sorry but i totally disagree. -
if not IJs i would of been absolutely booooreed
- 26 replies
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- awesomeness
- multi theft auto
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ohh zaddy, because you're cool and you like new more than classic
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lol i'll try smth else
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Please make the game easier to work with like Roblox Studio for example, Map editor is not enough for everything and it's also good for us to find 3D objects made by the community or scripts ready to use or modifying game gravity and all of those things in one program making MTA have different fun servers (Football games, Hide and Seek and even fall guys for example) without using an additional program. As creative as you can get you'll still won't be able to make a good server in mta if you don't know how to script. And because of this we're not seeing any type of creativity like in other sandbox games. I Really love mta but we're not seeing anything new neither from the community or the staff.
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Advanced Vehicle Mechanics Emulation System
Carl Rayanitch DZ replied to Topo1st's topic in Resources
anyone here that could recreate a server like that? -
Advanced Vehicle Handling by AfterAll14
Carl Rayanitch DZ replied to AfterAll14's topic in Resources
how is the server doing. are you thinking of remaking it? -
Saturation on my Steeringwheel stuck on 51 cannot put it on 0
Carl Rayanitch DZ posted a question in Client
When i play on any server with a Steering Wheel (driving), the car wheels turn slowly and then rapidly goes to a side. When i try to turn down the saturation in Settings > Controls > Saturation (it's always stuck on 51 i can only make it higer but never less than 51) any solution for making it 0 somehow? -
Mod Creator ? Are you even Alive !?
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did you finish that script yet ? if yes can i have the link ?
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moving steering wheel i need a Moving Steering Wheel script
Carl Rayanitch DZ posted a topic in Scripting
i need a Moving Steering wheel script for imvehft vehicles. if someone have the script please give me link-
- steering wheel
- script
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Does any one Have the script for a Turning Steering wheel in The Car ? i have Imvehft Vehicles that i'm sure it will work in. Can someone give me the Mod / Script ?
- 2 replies
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- steering wheel
- steering
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Can i have the link of this mods if it's made ? i have Imvehft Cars.
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How can i make the indicator have a sound of the Indicator when pressing "mouse1" or "mouse2" and the sound Stops when there is no indicator flash --[[ //\\ Script by CarlRayanitch //\\ ]] local left = false local right = false function Blinker_Left() if isPedInVehicle(getLocalPlayer()) == true then if left == false then outputChatBox(" ") left = true local occupiedVehicle = getPedOccupiedVehicle(getLocalPlayer()) local x,y,z = getElementPosition(occupiedVehicle) Blinker_vorne = createMarker(x,y,z,"corona",0.3,238,154,0) Blinker_hinten = createMarker(x,y,z,"corona",0.3,238,154,0) attachElements(Blinker_vorne,occupiedVehicle,-0.8,2.3) attachElements(Blinker_hinten,occupiedVehicle,-0.8,-2.8) blink = setTimer(function() if getElementAlpha(Blinker_vorne) == tonumber(255) and getElementAlpha(Blinker_hinten) == tonumber(255) then setElementAlpha(Blinker_vorne,0) setElementAlpha(Blinker_hinten,0) else setElementAlpha(Blinker_vorne,255) setElementAlpha(Blinker_hinten,255) end end,500,0) else killTimer(blink) destroyElement(Blinker_vorne) destroyElement(Blinker_hinten) left = false end end end bindKey("mouse1","down",Blinker_Left) function Blinker_Right() if isPedInVehicle(getLocalPlayer()) == true then if right == false then outputChatBox(" ") right = true local occupiedVehicle = getPedOccupiedVehicle(getLocalPlayer()) local x,y,z = getElementPosition(occupiedVehicle) Blinker_vorne1 = createMarker(x,y,z,"corona",0.3,238,154,0) Blinker_hinten1 = createMarker(x,y,z,"corona",0.3,238,154,0) attachElements(Blinker_vorne1,occupiedVehicle,0.8,2.3) attachElements(Blinker_hinten1,occupiedVehicle,0.8,-2.8) blink1 = setTimer(function() if getElementAlpha(Blinker_vorne1) == tonumber(255) and getElementAlpha(Blinker_hinten1) == tonumber(255) then setElementAlpha(Blinker_vorne1,0) setElementAlpha(Blinker_hinten1,0) else setElementAlpha(Blinker_vorne1,255) setElementAlpha(Blinker_hinten1,255) end end,500,0) else killTimer(blink1) destroyElement(Blinker_vorne1) destroyElement(Blinker_hinten1) right = false end end end bindKey("mouse2","down",Blinker_Right)
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- blinkers script
- scripting indicator
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Thank you, it helped me in some other stuff :v . but still i'm Looking for Road Signs resource just like in SeeMTA V3 !