function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth)
local ContaDoPlayer = getPlayerAccount ( source )
if not (isGuestAccount ( ContaDoPlayer ) then
local theWeapon = getPedWeapon (source)
local weaponAmmo = getPedTotalAmmo (source)
takeAllWeapons(source)
setPlayerWantedLevel(source, 0)
setTimer (spawnPlayer, 1000, 1, source, 1158.344, -1293.679, 16.445, 0, getElementModel (source), 0, 0, getPlayerTeam(source))
fadeCamera ( source, false, 0, 0, 0, 0 )
setTimer ( fadeCamera, 2000, 1, source , true, 0.5 )
setTimer ( setCameraTarget, 1250, 1, source )
end
end
addEventHandler ("onPlayerWasted", getRootElement(), onWasted)
Acho que isso resolve seus problemas irmão! (Não testei)