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India

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Everything posted by India

  1. When I die with the backpack, i get that error on the console WARNING: DayZ\survivorSystem.lua:88: Bad argument @ 'destroyElement' [Expected element at argument 1]
  2. fuel is not getting low, please help me guys SurvivorSystem_client.lua local sx,sy = guiGetScreenSize() local x,y,z = getElementPosition(getLocalPlayer()) for i,veh in ipairs(getElementsByType("vehicle")) do local px,py,pz = getElementPosition (veh) local vehID = getElementModel(veh) local vehicle = getPedOccupiedVehicle(getLocalPlayer()) if veh ~= vehicle then if vehID ~= 548 then local pdistance = getDistanceBetweenPoints3D ( x,y,z,px,py,pz ) if pdistance <= 6 then --Get screenposition local sx,sy = getScreenFromWorldPosition ( px, py, pz+0.95, 0.06 ) if sx and sy then --Draw Vehicle local w = dxGetTextWidth(getVehicleName(veh),1.02,"default-bold") dxDrawText ( getVehicleName(veh), sx-(w/2), sy, sx-(w/2), sy, tocolor ( 100, 255, 100, 200 ), 1.02, "default-bold" ) end end end end end --Vehicle Infos local veh = getPedOccupiedVehicle (getLocalPlayer()) if veh then local alan = getElementData(veh,"parent") if alan then local maxfuel = getElementData(alan,"maxfuel") or 0 local fuel = getElementData(alan,"fuel") or 0 local needengine = (getElementData(alan,"needengines") or 1) local needtires = (getElementData(alan,"needtires") or 4) local needparts = (getElementData(alan,"needparts") or 1) local engine = getElementData(alan,"Engine_inVehicle") or 0 local tires = getElementData(alan,"Tire_inVehicle") or 0 local parts = getElementData(alan,"Parts_inVehicle") or 0 local enginerenk =(engine == needengine and tocolor(0,255,0,220) or tocolor(255,0,0,220)) local tiresrenk = (tires == needtires and tocolor(0,255,0,220) or tocolor(255,0,0,220)) local partsrenk = (parts == needparts and tocolor(0,255,0,220) or tocolor(255,0,0,220)) dxDrawText (engine.."/"..needengine.." Engine" ,0,0,sx,sy,enginerenk,1,"default-bold", "center", "top" ) dxDrawText (tires.."/"..needtires.." Tires",0,13,sx,sy,tiresrenk,1,"default-bold", "center", "top" ) dxDrawText (parts.."/"..needparts.." Tank Parts",0,24,sx,sy,partsrenk,1,"default-bold", "center", "top" ) if fuel == maxfuel then r,g,b = 0,255,0 elseif fuel < maxfuel/10 then r,g,b = 255,0,0 elseif fuel < maxfuel/4 then r,g,b = 255,50,0 elseif fuel < maxfuel/3 then r,g,b = 200,100,0 elseif fuel < maxfuel/2 then r,g,b = 125,200,0 elseif fuel < maxfuel/1.5 then r,g,b = 50,200,0 end dxDrawText ("Fuel:"..math.floor(fuel).."/"..maxfuel,0,36,sx,sy,tocolor( r,g,b, 220),1,"default-bold", "center", "top" ) end end if not playerTarget then return end local x,y,z = getElementPosition(playerTarget) local x,y,distance = getScreenFromWorldPosition (x,y,z+0.5) distance = 20 if getElementData(playerTarget,"bandit") then text = string.gsub(getPlayerName(playerTarget), '#%x%x%x%x%x%x', '' ).." (Bandit)" else text = string.gsub(getPlayerName(playerTarget), '#%x%x%x%x%x%x', '' ) end local w = dxGetTextWidth(text,distance*0.033,"default-bold") dxDrawText (text,x-(w/2),y,x-(w/2), y, tocolor ( 100, 255, 100, 200 ), distance*0.033, "default-bold" )
  3. Pickup items stopped, and i can't see part names maybe here a problem? VehiclesTable.lua
  4. anyone no knows?
  5. I can't see "Fuel" type, can anyone help me?, I'm sorry if I made a mistake, I am new here. SurvivorSystem_client.lua;
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